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@@ -80,7 +80,6 @@ namespace GFGGame
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}
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}
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private void UpdateCardList()
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private void UpdateCardList()
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{
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{
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-
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List<CardData> cardList = CardDataManager.GetCardListByRarity(_ui.m_listRole.selectedIndex);
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List<CardData> cardList = CardDataManager.GetCardListByRarity(_ui.m_listRole.selectedIndex);
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if (CardDataManager.isFilter == true)
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if (CardDataManager.isFilter == true)
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{
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{
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@@ -156,10 +155,8 @@ namespace GFGGame
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CardDataManager._selectList.Clear();
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CardDataManager._selectList.Clear();
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_ui.m_listRole.selectedIndex = 0;
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_ui.m_listRole.selectedIndex = 0;
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_ui.m_listCard.selectedIndex = 0;
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_ui.m_listCard.selectedIndex = 0;
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-
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}
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}
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-
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private void CheckGuide(object param)
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private void CheckGuide(object param)
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{
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{
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if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
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if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
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@@ -183,7 +180,6 @@ namespace GFGGame
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GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.UP_CARD_STAR, 8, "");
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GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.UP_CARD_STAR, 8, "");
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GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);
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GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);
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-
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}
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}
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protected override void TryCompleteGuide()
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protected override void TryCompleteGuide()
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{
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{
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