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@@ -47,7 +47,6 @@ namespace GFGGame
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_ui.m_imgLogo.visible = LauncherConfig.netType != LauncherConfig.EnumNetType.TEMP;
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_ui.m_imgLogo.visible = LauncherConfig.netType != LauncherConfig.EnumNetType.TEMP;
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- EventAgent.AddEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
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_ui.m_btnChange.onClick.Add(OnBtnChangeClick);
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_ui.m_btnChange.onClick.Add(OnBtnChangeClick);
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@@ -68,10 +67,14 @@ namespace GFGGame
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_ui.m_btnStart.visible = false;
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_ui.m_btnStart.visible = false;
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_ui.m_btnTapLogin.visible = false;
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_ui.m_btnTapLogin.visible = false;
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InitLoginStatus(serverInfosComponent).Coroutine();
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InitLoginStatus(serverInfosComponent).Coroutine();
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+ EventAgent.AddEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
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+ EventAgent.AddEventListener(ConstMessage.LOGIN_SUCCESS, OnLoginSuccess);
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}
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}
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protected override void OnHide()
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protected override void OnHide()
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{
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{
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+ EventAgent.RemoveEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
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+ EventAgent.RemoveEventListener(ConstMessage.LOGIN_SUCCESS, OnLoginSuccess);
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if (_sceneObject != null)
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if (_sceneObject != null)
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{
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{
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GameObject.Destroy(_sceneObject);
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GameObject.Destroy(_sceneObject);
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@@ -86,7 +89,6 @@ namespace GFGGame
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{
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{
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var success = await PlatformTapManager.Instance.LoginCache();
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var success = await PlatformTapManager.Instance.LoginCache();
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_ui.m_btnTapLogin.visible = !success;
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_ui.m_btnTapLogin.visible = !success;
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- _ui.m_btnStart.visible = success;
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}
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}
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else//自有登录
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else//自有登录
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{
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{
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@@ -108,7 +110,6 @@ namespace GFGGame
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{
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{
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var success = await PlatformTapManager.Instance.Login();
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var success = await PlatformTapManager.Instance.Login();
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_ui.m_btnTapLogin.visible = !success;
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_ui.m_btnTapLogin.visible = !success;
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- _ui.m_btnStart.visible = success;
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}
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}
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private void UpdateServer(ServerInfo info)
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private void UpdateServer(ServerInfo info)
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@@ -126,6 +127,12 @@ namespace GFGGame
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LogServerHelperHttp.SendNodeLog((int)LogNode.ShowSelectServer);
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LogServerHelperHttp.SendNodeLog((int)LogNode.ShowSelectServer);
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}
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}
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+
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+ private void OnLoginSuccess(EventContext context)
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+ {
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+ _ui.m_btnStart.visible = true;
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+ }
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+
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private void OnSeverChangeListener(EventContext context)
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private void OnSeverChangeListener(EventContext context)
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{
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{
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ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
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ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
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