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				@@ -6,6 +6,7 @@ using FairyGUI; 
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				 using System; 
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				 using UI.CommonGame; 
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				 using static GFGGame.ShopSProxy; 
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				+using System.Threading.Tasks; 
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				 namespace GFGGame 
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				 { 
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				@@ -16,8 +17,7 @@ namespace GFGGame 
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				         private struct GetState 
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				         { 
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				             public int rewardID; 
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				-            public int dayIndex; 
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				-            public bool canGet;  
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				+            public bool canGet; 
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				             public bool isVip; 
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				         } 
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				@@ -42,7 +42,7 @@ namespace GFGGame 
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				             // Data 
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				             ActivityAfuGiftDataManager.Instance.InitActivityInfo(); 
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				-             
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				+ 
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				             // UI 
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				             _rewardListUI = _ui.m_panel.m_scrollPane.m_list; 
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				             _rewardListUI.itemRenderer = RenderListReward; 
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				@@ -53,10 +53,10 @@ namespace GFGGame 
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				         protected override void OnShown() 
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				         { 
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				             base.OnShown(); 
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				- 
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				-            _ui.m_panel.m_scrollPane.target.scrollPane.posX = 0; 
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				+            ProgressAutoLocate(); 
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				             UpdateTime(null); 
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				             Timers.inst.Add(1, 0, UpdateTime); 
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				+            UpdateButtonState(); 
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				         } 
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				         protected override void OnHide() 
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				@@ -95,6 +95,18 @@ namespace GFGGame 
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				             float marginLeft = 149; 
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				             GProgressBar gProgressBar = _ui.m_panel.m_scrollPane.m_progress; 
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				             gProgressBar.width = marginLeft + _rewardListUI.GetChildAt(_rewardListUI.numChildren - 1).position.x - _rewardListUI.GetChildAt(0).position.x; 
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				+            // 初始化进度条值 
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				+            int indexDay = ActivityAfuGiftDataManager.Instance.GetIndexDay(); 
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				+            gProgressBar.value = CalculateProgressCount(indexDay, _rewardListUI.numChildren); 
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				+        } 
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				+ 
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				+        /// <summary> 
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				+        /// 滚动到最新日期 
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				+        /// </summary> 
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				+        private void ProgressAutoLocate() 
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				+        { 
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				+            _ui.m_panel.m_scrollPane.target.scrollPane.posX  
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				+                = (ActivityAfuGiftDataManager.Instance.GetIndexDay() - 1) * (_rewardListUI.GetChildAt(0).width + _rewardListUI.columnGap); 
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				         } 
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				         private float CalculateListWidth(int num, float itemWidth, float columnGap) 
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				@@ -102,6 +114,21 @@ namespace GFGGame 
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				             return num * itemWidth + (num - 1) * columnGap; 
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				         } 
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				+        private double CalculateProgressCount(int indexDay, int sumDay) 
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				+        { 
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				+            int defaultLen = 18; 
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				+            if (indexDay == sumDay) 
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				+            { 
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				+                return 100; 
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				+            } 
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				+            if (indexDay == 1) 
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				+            { 
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				+                return defaultLen; 
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				+            } 
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				+ 
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				+            return defaultLen + (100 - defaultLen) / (sumDay - 1) * (indexDay - 1); 
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				+        } 
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				+ 
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				         private void UpdateTime(object param) 
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				         { 
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				             long curTime = TimeHelper.ServerNow(); 
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				@@ -111,13 +138,17 @@ namespace GFGGame 
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				         private void RenderListReward(int index, GObject item) 
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				         { 
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				+            item.data = index; 
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				+            UI_reward.ProxyEnd(); 
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				             UI_reward rewardUI = UI_reward.Proxy(item); 
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				             rewardUI.m_day.m_day.SetVar("day", (index + 1).ToString()).FlushVars(); 
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				             // 已经到达的日期 
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				-            int passDay = ActivityAfuGiftDataManager.Instance.GetMaxPassDay(); 
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				+            int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay(); 
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				             int arrive = (index + 1) <= passDay ? 0 : 1; 
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				             rewardUI.m_day.m_light.SetSelectedIndex(arrive); 
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				+            // 当日高亮 
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				+            rewardUI.m_c1.SetSelectedIndex((index + 1) == passDay ? 1 : 0); 
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				             int itemNormalId = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][0]; 
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				             int itemVipId1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][0]; 
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				@@ -125,68 +156,81 @@ namespace GFGGame 
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				             LoadItem(itemNormalId, rewardUI.m_reward_normal, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][1]); 
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				             LoadItem(itemVipId1, rewardUI.m_reward_vip1, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][1], true); 
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				-            LoadItem(itemVipId2, rewardUI.m_reward_vip2, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][1], true); 
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				- 
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				-            UI_reward.ProxyEnd(); 
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				+            LoadItem(itemVipId2, rewardUI.m_reward_vip2, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][1], true, true); 
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				         } 
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				-        private void LoadItem(int id, GObject obj, int num, bool isVip = false) 
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				+        private void LoadItem(int itemID, GObject obj, int num, bool isVip = false, bool release = false) 
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				         { 
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				-            ItemCfg itemNormal = ItemCfgArray.Instance.GetCfg(id); 
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				+            ItemCfg itemNormal = ItemCfgArray.Instance.GetCfg(itemID); 
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				             UI_ComItem comItem = UI_ComItem.Proxy(obj); 
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				+ 
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				             comItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemNormal); 
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				             comItem.m_txtCount.text = num.ToString(); 
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				             comItem.m_QualityType.selectedIndex = itemNormal.rarity - 1; 
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				             comItem.target.onClick.Add(OnItemClick); 
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				-            int isLock = 0; 
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				+            int dayIndex = (int)obj.parent.data + 1; 
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				+            // 已经到达的日期 
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				+            int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay(); 
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				+            bool arrive = dayIndex <= passDay; 
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				+ 
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				             if (isVip) 
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				             { 
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				-                isLock = ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 0 : 1; 
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				+                if (ActivityAfuGiftDataManager.Instance.GetIsBuy()) 
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				+                { 
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				+                    comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2); 
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				+                } 
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				+                else 
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				+                { 
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				+                    comItem.m_Lock.SetSelectedIndex(1); 
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				+                } 
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				             } 
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				-            comItem.m_Lock.selectedIndex = isLock; 
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				- 
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				-            int dayIndex = _rewardListUI.GetChildIndex(obj) + 1; 
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				-            // 已经到达的日期 
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				-            int passDay = ActivityAfuGiftDataManager.Instance.GetMaxPassDay(); 
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				-            bool arrive = dayIndex <= passDay; 
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				-            comItem.target.data = new GetState 
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				+            else 
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				             { 
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				-                rewardID = id, 
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				-                canGet = arrive, 
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				-                dayIndex = dayIndex, 
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				-                isVip = isVip 
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				-            }; 
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				+                comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2); 
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				+            } 
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				+ 
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				+            bool canGet = false; 
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				+            int getState; 
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				             if (arrive) 
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				             { 
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				-                ActivityInfo activityInfo = ActivityAfuGiftDataManager.Instance.Info; 
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				-                bool canGet = false; 
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				                 // Vip专属 
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				                 if (isVip) 
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				                 { 
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				-                    canGet = ActivityAfuGiftDataManager.Instance.CanGetSuperReward(dayIndex); 
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				+                    getState = ActivityAfuGiftDataManager.Instance.GetSuperRewardStateByDay(dayIndex - 1); 
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				                 } 
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				                 else 
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				                 { 
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				-                    canGet = ActivityAfuGiftDataManager.Instance.CanGetNormalReward(dayIndex); 
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				+                    getState = ActivityAfuGiftDataManager.Instance.GetNormalRewardStateByDay(dayIndex - 1); 
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				                 } 
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				-                // 已领 
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				-                if (!canGet) 
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				-                { 
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				-                    //bonus.m_imgGot.visible = true; 
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				-                    obj.touchable = false; 
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				-                    // 隐藏红点 
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				-                    RedDotController.Instance.SetComRedDot(obj.asCom, false); 
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				-                } 
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				-                // 未领 
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				-                else 
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				+ 
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				+                switch (getState) 
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				                 { 
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				-                    //bonus.m_imgGot.visible = false; 
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				-                    // 显示红点 
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				-                    RedDotController.Instance.SetComRedDot(obj.asCom, true); 
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				+                    case ConstBonusStatus.CAN_NOT_GET: 
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				+                        break; 
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				+ 
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				+                    case ConstBonusStatus.CAN_GET: 
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				+                        canGet = true; 
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				+                        comItem.m_grpGot.visible = false; 
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				+                        // 显示红点 
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				+                        RedDotController.Instance.SetComRedDot(obj.asCom, true, "", -33, 27); 
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				+                        break; 
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				+ 
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				+                    case ConstBonusStatus.GOT: 
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				+                        comItem.m_grpGot.visible = true; 
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				+                        obj.touchable = false; 
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				+                        // 隐藏红点 
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				+                        RedDotController.Instance.SetComRedDot(obj.asCom, false); 
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				+                        break; 
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				                 } 
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				- 
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				             } 
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				+ 
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				+            obj.data = new GetState 
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				+            { 
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				+                rewardID = itemID, 
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				+                isVip = isVip, 
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				+                canGet = canGet 
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				+            }; 
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				             UI_ComItem.ProxyEnd(); 
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				         } 
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				@@ -197,17 +241,7 @@ namespace GFGGame 
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				             if (getState.canGet) 
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				             { 
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				-                // Vip奖励同时领取两个 
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				-                if (getState.isVip) 
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				-                { 
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				-                    int rewardID1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[getState.dayIndex - 1].bonusPayArr[0][1]; 
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				-                    int rewardID2 = ActivityAfuGiftDataManager.Instance.RewardCfgs[getState.dayIndex - 1].bonusPayArr[1][1]; 
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				-                } 
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				-                else 
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				-                { 
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				-                    int ID = ActivityAfuGiftDataManager.Instance.RewardCfgs[getState.dayIndex - 1].bonusFreeArr[0][1]; 
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				-                } 
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				-                //ActivityGlobalSProxy.ReqGetActivityBonus(_activityInfo.ActivityId, getState.rewardID).Coroutine(); 
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				+                GetReward(getState, (int)obj.parent.data + 1); 
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				             } 
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				             else 
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				             { 
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				@@ -215,6 +249,36 @@ namespace GFGGame 
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				             } 
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				         } 
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				+        private async Task GetReward(GetState getState, int indexDay) 
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				+        { 
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				+            ActivityAfuGiftDataManager.Instance.ClearGetReward(); 
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				+            await ActivityAfuGiftProxy.ReqGetReward(getState.isVip, indexDay); 
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				 | 
				 | 
			
			
				+            // 奖励弹窗 
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				 | 
				 | 
			
			
				+            BonusController.TryShowBonusList(ActivityAfuGiftDataManager.Instance.GetRewardList); 
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				 | 
				 | 
			
			
				+        } 
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				 | 
				 | 
			
			
				+ 
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				 | 
			
			
				+        private async Task GetAllReward() 
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				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay(); 
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				 | 
				 | 
			
			
				+            ActivityAfuGiftDataManager.Instance.ClearGetReward(); 
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				+ 
			 | 
		
	
		
			
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				+            for (int i = passDay - 1; i >= 0; i--) 
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				 | 
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				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (ActivityAfuGiftDataManager.Instance.GetNormalRewardStateByDay(i) == ConstBonusStatus.CAN_GET) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                { 
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				 | 
				 | 
			
			
				+                    await ActivityAfuGiftProxy.ReqGetReward(false, (i + 1)); 
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				 | 
				 | 
			
			
				+                } 
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				 | 
			
			
				+ 
			 | 
		
	
		
			
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				+                if (ActivityAfuGiftDataManager.Instance.GetSuperRewardStateByDay(i) == ConstBonusStatus.CAN_GET) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    await ActivityAfuGiftProxy.ReqGetReward(true, (i + 1)); 
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				 | 
				 | 
			
			
				+                } 
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				 | 
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				+            } 
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				+ 
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				 | 
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				+            // 奖励弹窗 
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				 | 
				 | 
			
			
				+            BonusController.TryShowBonusList(ActivityAfuGiftDataManager.Instance.GetRewardList); 
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				 | 
				 | 
			
			
				+        } 
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				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         /// <summary> 
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				 | 
				 | 
			
			
				         /// 领取所有奖励按钮 
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				 | 
				 | 
			
			
				         /// </summary> 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -227,26 +291,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 return; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
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				-            // 一键领取 
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				 | 
				 | 
			
			
				-            int passDay = ActivityAfuGiftDataManager.Instance.GetMaxPassDay(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            for(int i = passDay - 1; i >= 0; i++) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                int itemNormalId = ActivityAfuGiftDataManager.Instance.RewardCfgs[i].bonusFreeArr[0][0]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                int itemVipId1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[i].bonusPayArr[0][0]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                int itemVipId2 = ActivityAfuGiftDataManager.Instance.RewardCfgs[i].bonusPayArr[1][0]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (ActivityAfuGiftDataManager.Instance.CanGetNormalReward(itemNormalId)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (ActivityAfuGiftDataManager.Instance.CanGetSuperReward(itemVipId1)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (ActivityAfuGiftDataManager.Instance.CanGetSuperReward(itemVipId2)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            GetAllReward(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         /// <summary> 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -254,10 +299,28 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         /// </summary> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private void UpdateState() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            // 更新底部按钮 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // 更新底部按钮文本 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             // 更新锁 红点状态 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            UpdateButtonState(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        /// <summary> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        /// 更新一键领取按钮状态 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        /// </summary> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public void UpdateButtonState() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (ActivityAfuGiftDataManager.Instance.GetIsBuy()) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                // 0-普通 1-变灰 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                 _ui.m_btnGetState.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.HaveCanGetReward() ? 0 : 1); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // 没有充值,保持常亮 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_btnGetState.SetSelectedIndex(0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 } 
			 |