Selaa lähdekoodia

主属性获取

zhaoyang 2 vuotta sitten
vanhempi
commit
85eb3a3a02

+ 1 - 4
GameClient/Assets/Game/HotUpdate/Data/DressUpMenuItemDataManager.cs

@@ -440,12 +440,9 @@ namespace GFGGame
             {
                 if (cfg != null)
                 {
-                    int mainScore;
-                    int mainScoreValue;
-                    ItemDataManager.GetMainScore(cfg.id, out mainScore, out mainScoreValue);
                     for (int j = 0; j < selectScoreList.Count; j++)
                     {
-                        if (mainScore == selectScoreList[j])
+                        if (cfg.mainScore == selectScoreList[j])
                         {
                             isScore = true;
                             break;

+ 0 - 23
GameClient/Assets/Game/HotUpdate/Data/ItemDataManager.cs

@@ -170,30 +170,7 @@ namespace GFGGame
             }
         }
 
-        public static void GetMainScore(int itemId, out int mainScore, out int mainScoreValue)
-        {
-            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-            //五个属性中最大的为主属性
-
-            mainScoreValue = 0;
-            mainScore = itemCfg.mainScore;
-            switch (mainScore)
-            {
-                case 1:
-                    mainScoreValue = itemCfg.score1;
-                    break;
-                case 2:
-                    mainScoreValue = itemCfg.score2;
-                    break;
-                case 3:
-                    mainScoreValue = itemCfg.score3;
-                    break;
-                case 4:
-                    mainScoreValue = itemCfg.score4;
-                    break;
-            }
-        }
         public static int GetItemScoreValue(int itemId, int scoreType)
         {
             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);

+ 8 - 8
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpView.cs

@@ -611,10 +611,10 @@ namespace GFGGame
                 ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
 
                 listItem.m_ScoreType.visible = true;
-                int mainScore;
-                int mainValuel;
-                ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
-                listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
+                // int mainScore;
+                // int mainValuel;
+                // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
+                listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
 
                 bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
                 listItem.m_imgNew.visible = isNew;
@@ -668,11 +668,11 @@ namespace GFGGame
             ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
 
             listItem.m_ScoreType.visible = true;
-            int mainScore;
-            int mainValuel;
-            ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
+            // int mainScore;
+            // int mainValuel;
+            // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
 
-            listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
+            listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
             listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
             listItem.m_txtTitle.text = partName;
             listItem.target.data = id;

+ 4 - 4
GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxNewDressView.cs

@@ -97,10 +97,10 @@ namespace GFGGame
             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemdata.id);
             _ui.m_comCard.m_loaType.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + itemCfg.rarity);
             _ui.m_comCard.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
-            int mainScore = 0;
-            int mainScoreValue = 0;
-            ItemDataManager.GetMainScore(itemdata.id, out mainScore, out mainScoreValue);
-            _ui.m_comCard.m_loaProperty.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
+            // int mainScore = 0;
+            // int mainScoreValue = 0;
+            // ItemDataManager.GetMainScore(itemdata.id, out mainScore, out mainScoreValue);
+            _ui.m_comCard.m_loaProperty.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
 
             _ui.m_comCard.m_txtName.text = itemCfg.name;
             _ui.m_comCard.m_txtDiscribe.text = itemCfg.desc;