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				@@ -82,7 +82,7 @@ namespace GFGGame 
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				             _nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex); 
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				             // _ui.m_loaRole.texture = _nTexture;//EquipDataCache.cacher.FightRoleRes; 
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				-            _ui.m_imgRole.SetSize(_nTexture.width, _nTexture.height); 
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				+            _ui.m_imgRole.SetSize(UnityEngine.Screen.width, UnityEngine.Screen.height); 
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				             _ui.m_imgRole.texture = _nTexture; 
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				             _ui.m_btnSpeedUp.visible = EquipDataCache.cacher.autoPlay; 
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				@@ -194,10 +194,8 @@ namespace GFGGame 
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				             { 
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				                 GetCurStar(out int star, out Transition transition); 
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				-                // _ui.m_comRoleResult.m_comRole.m_loaRole.texture = _nTexture; 
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				-                // _ui.m_comRoleResult.m_comRole.m_loaRole.texture = _nTexture; 
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				                 _ui.m_comRoleResult.m_comRole.m_imgRole.texture = _nTexture; 
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				-                _ui.m_comRoleResult.m_comRole.m_imgRole.SetSize(_nTexture.width, _nTexture.height); 
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				+                _ui.m_comRoleResult.m_comRole.m_imgRole.SetSize(UnityEngine.Screen.width, UnityEngine.Screen.height); 
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				                 _ui.m_comRoleResult.m_c1.selectedIndex = 0; 
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				                 _ui.m_LoaMask.touchable = true; 
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				                 _ui.m_t3.Play(); 
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				@@ -285,7 +283,7 @@ namespace GFGGame 
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				             _ui.m_comRoleResult.m_t3.Stop(true, false); 
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				             _ui.m_comRoleResult.m_comRole.m_t0.Stop(true, false); 
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				-            _ui.m_comRoleResult.m_comRole.m_loaRole.alpha = 0; 
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				+            _ui.m_comRoleResult.m_comRole.m_imgRole.alpha = 0; 
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				             _ui.m_comRoleResult.target.SetScale(0, 0); 
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				             _ui.m_LoaMask.alpha = 0; 
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				             _ui.m_LoaMask.touchable = false; 
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