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套装添加协议监听

zhaoyang 3 年之前
父节点
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8687be31cb
共有 1 个文件被更改,包括 7 次插入3 次删除
  1. 7 3
      GameClient/Assets/Game/HotUpdate/Data/SuitFosterDatamanager.cs

+ 7 - 3
GameClient/Assets/Game/HotUpdate/Data/SuitFosterDatamanager.cs

@@ -22,23 +22,27 @@ namespace GFGGame
                     _suitInfoBySuitIdDic.Add(suitInfo.SuitId, suitInfo);
                 }
             }
+            EventAgent.DispatchEvent(ConstMessage.GET_SUIT_INFOS);
         }
         public void SetMaintainSuit(int suitId, M2C_MaintainSuit maintainSuit)
         {
             _suitInfoBySuitIdDic[suitId].MaintainStep = maintainSuit.MaintainStep;
             _suitInfoBySuitIdDic[suitId].MaintainBonusSteps = maintainSuit.MaintainBonusSteps;
+            EventAgent.DispatchEvent(ConstMessage.MAINTAIN_SUIT);
+
         }
         public void SetMaintainBonusSteps(int suitId, M2C_GetMaintainSuitBonus getMaintainSuitBonus)
         {
             _suitInfoBySuitIdDic[suitId].MaintainBonusSteps = getMaintainSuitBonus.MaintainBonusSteps;
+            EventAgent.DispatchEvent(ConstMessage.GET_MAINTAIN_SUIT_BONUS);
+
         }
 
         public void SetMakeNewSuit(int suitId, M2C_MakeNewSuit makeNewSuit)
         {
             _suitInfoBySuitIdDic[suitId].MakeNewState = makeNewSuit.MakeNewState;
-        }
-
-
+            EventAgent.DispatchEvent(ConstMessage.MAKE_NEW_SUIT);
 
+        }
     }
 }