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				@@ -110,9 +110,11 @@ namespace GFGGame 
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				                 _onCompleteStoryDialogCallParam = datas[3]; 
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				             } 
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				             // 
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				+            // StoryChapterCfg chapterCfg0 = StoryChapterCfgArray.Instance.GetCfg(MainStoryDataManager.currentChapterCfgId); 
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				+            // List<StoryLevelCfg> storyLevelCfg0 = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg0.type, chapterCfg0.subType, chapterCfg0.id); 
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				             StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(MainStoryDataManager.currentChapterCfgId); 
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				-            StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id)[0]; 
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				-            if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP && MainStoryDataManager.currentChapterCfgId == 10001 && storyLevelCfg.order == 1 && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfg.id)) 
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				+            StoryLevelCfg storyLevelCfg = chapterCfg == null ? null : StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id)[0]; 
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				+            if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP && chapterCfg != null && storyLevelCfg != null && MainStoryDataManager.currentChapterCfgId == 10001 && storyLevelCfg.order == 1 && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfg.id)) 
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				             { 
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				                 // 临时设置都可以跳过对话 
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				                 skipable = false; 
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