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				@@ -213,10 +213,11 @@ namespace GFGGame 
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				             GGraph holder = comBox.m_btnBuyTen.GetChild("holder").asGraph; 
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				             holder.visible = boxId != LuckyBoxDataManager.BOX_ID_3; 
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				             comBox.m_holder.visible = boxId != LuckyBoxDataManager.BOX_ID_3; 
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				+ 
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				             string resPath0 = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "Button_Glow"); 
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				-            SceneController.AddObjectToView(null, null, holder, resPath0, out _gameObject0, out _wrapper0); 
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				+            SceneController.AddObjectToView(_gameObject0, _wrapper0, holder, resPath0, out _gameObject0, out _wrapper0); 
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				             string resPath1 = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "but_text_dc"); 
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				-            SceneController.AddObjectToView(null, null, comBox.m_holder, resPath1, out _gameObject1, out _wrapper1); 
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				+            SceneController.AddObjectToView(_gameObject1, _wrapper1, comBox.m_holder, resPath1, out _gameObject1, out _wrapper1); 
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				             comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars(); 
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				             comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars(); 
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