zhaoyang 2 жил өмнө
parent
commit
86edcf30ef

+ 3 - 2
GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxView.cs

@@ -213,10 +213,11 @@ namespace GFGGame
             GGraph holder = comBox.m_btnBuyTen.GetChild("holder").asGraph;
             holder.visible = boxId != LuckyBoxDataManager.BOX_ID_3;
             comBox.m_holder.visible = boxId != LuckyBoxDataManager.BOX_ID_3;
+
             string resPath0 = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "Button_Glow");
-            SceneController.AddObjectToView(null, null, holder, resPath0, out _gameObject0, out _wrapper0);
+            SceneController.AddObjectToView(_gameObject0, _wrapper0, holder, resPath0, out _gameObject0, out _wrapper0);
             string resPath1 = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "but_text_dc");
-            SceneController.AddObjectToView(null, null, comBox.m_holder, resPath1, out _gameObject1, out _wrapper1);
+            SceneController.AddObjectToView(_gameObject1, _wrapper1, comBox.m_holder, resPath1, out _gameObject1, out _wrapper1);
 
             comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars();
             comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars();