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@@ -170,7 +170,12 @@ namespace GFGGame
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}
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}
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-
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+ /// <summary>
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+ /// 获取表格配置的基础属性
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+ /// </summary>
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+ /// <param name="itemId"></param>
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+ /// <param name="scoreType"></param>
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+ /// <returns></returns>
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public static int GetItemScoreValue(int itemId, int scoreType)
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{
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ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
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@@ -193,7 +198,13 @@ namespace GFGGame
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return 0;
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}
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- public static int GetScore(int itemId, int scoreType)
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+ /// <summary>
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+ /// 获取当前(养护/升级/升星后)的属性
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+ /// </summary>
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+ /// <param name="itemId"></param>
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+ /// <param name="scoreType"></param>
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+ /// <returns></returns>
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+ public static int GetItemAdditionScore(int itemId, int scoreType)
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{
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if (_dataDic.TryGetValue(itemId, out var itemData))
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{
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