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@@ -87,7 +87,8 @@ namespace GFGGame
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_ui.m_mask.target.visible = false;
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_ui.m_mask.target.visible = false;
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_ui.m_compTxt.target.y = Math.Min(yTxt, GRoot.inst.height - _ui.m_compTxt.target.height - 3);
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_ui.m_compTxt.target.y = Math.Min(yTxt, GRoot.inst.height - _ui.m_compTxt.target.height - 3);
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}
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}
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- _ui.m_rectFrame.target.visible = _ui.m_mask.target.visible;
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+ // _ui.m_rectFrame.target.visible = _ui.m_mask.target.visible;
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+ _ui.m_rectFrame.target.visible = false;
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_ui.m_rectFrameTemp.visible = _ui.m_mask.target.visible;
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_ui.m_rectFrameTemp.visible = _ui.m_mask.target.visible;
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}
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}
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@@ -127,6 +128,7 @@ namespace GFGGame
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else
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else
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{
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{
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_ui.m_rectFrameTemp.visible = false;
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_ui.m_rectFrameTemp.visible = false;
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+ _ui.m_rectFrame.target.visible = _ui.m_mask.target.visible;
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}
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}
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}
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}
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}
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}
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