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				@@ -13,16 +13,14 @@ namespace GFGGame 
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				     { 
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				         private UI_LuckyBoxStarUI _ui; 
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				         private List<GObject> comStars = new List<GObject>(); 
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				+        private List<GObject> clickComStars = new List<GObject>(); 
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				+        private List<GObject> notClickComStars = new List<GObject>(); 
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				         private List<GameObject> _gameObjects = new List<GameObject>(); 
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				         private List<GoWrapper> _wrappers = new List<GoWrapper>(); 
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				         private List<GameObject> _gameObjects1 = new List<GameObject>(); 
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				         private List<GoWrapper> _wrappers1 = new List<GoWrapper>(); 
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				         private Dictionary<int, List<GameObject>> dicGameobj = new Dictionary<int, List<GameObject>>(); 
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				-        private Dictionary<int, List<GoWrapper>> dicWrappers = new Dictionary<int, List<GoWrapper>>(); 
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				-        private Dictionary<int, List<GameObject>> dicGameobj1 = new Dictionary<int, List<GameObject>>(); 
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				-        private Dictionary<int, List<GoWrapper>> dicWrappers1 = new Dictionary<int, List<GoWrapper>>(); 
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				- 
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				         private GObject curComStar;//当前选中的星星 
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				         private Vector2 lastPos;//鼠标的上一个位置,每颗星星初始时默认为Vector2.right; 
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				@@ -43,14 +41,16 @@ namespace GFGGame 
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				         { 
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				             int index = 0; 
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				             GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index)); 
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				- 
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				-            // while (star != null && star.visible == true) 
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				-            // { 
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				-            //     UI_ComStar comStar = UI_ComStar.Proxy(star); 
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				-            //     if (comStar.target.numChildren > 1) comStar.target.RemoveChildAt(1); 
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				-            //     if (comStar.target.numChildren > 1) comStar.target.RemoveChildAt(1); 
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				-            //     index++; 
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				-            // } 
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				+            notClickComStars.Clear(); 
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				+            clickComStars.Clear(); 
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				+            dicGameobj.Clear(); 
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				+            foreach (List<GameObject> value in dicGameobj.Values) 
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				+            { 
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				+                for (int i = 0; i < value.Count; i++) 
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				+                { 
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				+                    SceneController.DestroyObjectFromView(value[i]); 
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				+                } 
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				+            } 
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				         } 
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				         protected override void OnInit() 
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				         { 
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				@@ -91,37 +91,24 @@ namespace GFGGame 
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				             while (star != null && star.visible == true) 
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				             { 
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				                 UI_ComStar comStar = UI_ComStar.Proxy(star); 
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				+                comStar.m_imgLine.visible = true; 
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				+ 
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				                 comStar.m_c1.selectedIndex = 0; 
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				                 comStar.m_imgLine.width = imgLineWidth; 
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				                 comStar.m_imgLine.rotation = 0; 
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				-                GComponent gcom; 
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				-                if (comStar.target.numChildren > 1) 
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				-                { 
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				-                    gcom = comStar.target.GetChildAt(1).asCom; 
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				-                } 
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				-                else 
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				-                { 
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				-                    gcom = UIPackage.CreateObject("LuckyBox", "ComHolder").asCom; 
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				-                    string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck"); 
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				-                    SceneController.AddObjectToView(null, null, gcom.GetChild("holder").asGraph, resPath, out GameObject gameObject, out GoWrapper wrapper); 
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				-                } 
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				+ 
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				+                GComponent gcom = CreateEffect(comStar, 1, "ui_ck"); ; 
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				                 gcom.visible = true; 
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				                 comStar.target.AddChildAt(gcom, 1); 
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				-                GComponent gcom1; 
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				-                if (comStar.target.numChildren > 2) 
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				-                { 
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				-                    gcom1 = comStar.target.GetChildAt(2).asCom; 
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				-                } 
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				-                else 
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				-                { 
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				-                    gcom1 = UIPackage.CreateObject("LuckyBox", "ComHolder").asCom; 
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				-                    string resPath1 = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_dj"); 
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				-                    SceneController.AddObjectToView(null, null, gcom1.GetChild("holder").asGraph, resPath1, out GameObject gameObject1, out GoWrapper wrapper1); 
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				-                } 
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				+                GComponent gcom1 = CreateEffect(comStar, 2, "ui_ck_dj"); 
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				                 gcom1.visible = false; 
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				                 comStar.target.AddChildAt(gcom1, 2); 
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				+                GComponent gcom2 = CreateEffect(comStar, 3, "ui_ck_xs"); 
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				+                gcom2.visible = false; 
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				+                comStar.target.AddChildAt(gcom2, 3); 
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				+ 
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				                 star.data = new Vector2(comStar.target.x, comStar.target.y); 
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				@@ -132,6 +119,26 @@ namespace GFGGame 
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				             } 
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				         } 
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				+        private GComponent CreateEffect(UI_ComStar comStar, int index, string name) 
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				+        { 
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				+            GComponent gcom; 
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				+            if (comStar.target.numChildren > index) 
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				+            { 
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				+                gcom = comStar.target.GetChildAt(index).asCom; 
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				+            } 
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				+            else 
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				+            { 
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				+                gcom = UIPackage.CreateObject("LuckyBox", "ComHolder").asCom; 
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				+                string resPath = ResPathUtil.GetViewEffectPath("ui_ck", name); 
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				+                SceneController.AddObjectToView(null, null, gcom.GetChild("holder").asGraph, resPath, out GameObject gameObject, out GoWrapper wrapper); 
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				+                if (!dicGameobj.ContainsKey(index)) 
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				+                { 
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				+                    dicGameobj.Add(index, new List<GameObject>()); 
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				+                } 
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				+                dicGameobj[index].Add(gameObject); 
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				+            } 
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				+            return gcom; 
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				+        } 
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				         private void OnClickUIBegin(EventContext context) 
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				         { 
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				             context.CaptureTouch(); 
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				@@ -171,6 +178,7 @@ namespace GFGGame 
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				                     curComStar = comStars[i]; 
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				                     lastPos = Vector2.right; 
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				+                    clickComStars.Add(comStars[i]); 
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				                     comStars.RemoveAt(i); 
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				                 } 
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				@@ -204,6 +212,12 @@ namespace GFGGame 
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				         private void OnClickUIEnd() 
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				         { 
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				+            if (clickComStars.Count <= 0) return; 
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				+ 
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				+            UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[clickComStars.Count - 1]); 
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				+            comStar.m_imgLine.visible = false; 
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				+ 
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				+ 
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				             if (showGuide && comStars.Count > 0) 
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				             { 
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				                 isFirst = false; 
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				@@ -211,10 +225,58 @@ namespace GFGGame 
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				             } 
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				             else 
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				             { 
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				+                CheckNotClickComStar(); 
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				+                // SetComStarDarken(); 
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				+ 
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				+                for (int i = 0; i < notClickComStars.Count; i++) 
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				+                { 
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				+                    UI_ComStar notClickComStar = UI_ComStar.Proxy(notClickComStars[i]); 
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				+                    notClickComStar.m_imgLine.visible = false; 
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				+                    notClickComStar.target.GetChildAt(3).asCom.visible = true; 
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				+                    notClickComStar.target.GetChildAt(1).asCom.visible = false; 
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				+                } 
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				+ 
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				+                Timers.inst.Add(2f, 1, ClickUIEnd); 
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				                 TryCompleteGuide(); 
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				-                Timers.inst.Add(0.3f, 1, ClickUIEnd); 
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				+ 
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				             } 
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				         } 
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				+        private void CheckNotClickComStar() 
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				+        { 
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				+            int index = 0; 
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				+            GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index)); 
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				+ 
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				+            while (star != null && star.visible == true) 
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				+            { 
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				+                if (clickComStars.IndexOf(star) < 0) 
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				+                { 
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				+                    notClickComStars.Add(star); 
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				+                } 
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				+                index++; 
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				+                star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index)); 
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				+            } 
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				+        } 
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				+        private void UpdateComStarDarken(object param) 
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				+        { 
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				+            // Timers.inst.Remove(UpdateComStarDarken); 
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				+ 
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				+ 
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				+        } 
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				+        private void SetComStarDarken() 
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				+        { 
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				+            if (notClickComStars.Count == 0) return; 
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				+ 
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				+        } 
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				+ 
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				+        private void SetClickComStarAni() 
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				+        { 
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				+            //             for (int i = 0; i < clickComStars.Count; i++) 
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				+            //             { 
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				+            //                 UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[i]); 
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				+            // comStar. 
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				+            //             } 
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				+        } 
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				+ 
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				         private void ClickUIEnd(object param) 
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				         { 
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				             if (curComStar != null) 
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