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@@ -123,6 +123,7 @@ namespace GFGGame
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base.AddEventListener();
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EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
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EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
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+ EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
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}
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protected override void OnShown()
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{
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@@ -134,6 +135,7 @@ namespace GFGGame
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_sceneObject = GameObject.Instantiate(_scenePrefab);
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}
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CheckFunOpen();
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+ UpdateRedDot();
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SceneController.UpdateMainScene(_sceneObject);
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UpdateRoleLvl();
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@@ -147,6 +149,7 @@ namespace GFGGame
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}
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Timers.inst.AddUpdate(CheckGuide);
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+ Timers.inst.AddUpdate(Update);
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}
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protected override void OnHide()
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@@ -166,6 +169,7 @@ namespace GFGGame
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base.RemoveEventListener();
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EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
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EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
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+ EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
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}
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private void AddEffect()
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