|  | @@ -432,7 +432,7 @@ namespace GFGGame
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				|  |  |                      UpdateProgress(OnePartScoreEnd);
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				|  |  |                      break;
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				|  |  |                  case BeginTime.ALL_PERFECT_START:
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				|  |  | -                    UpdateProgress(AllCirclePlayStart);
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				|  |  | +                    UpdateProgress(OnePartScoreEnd);
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				|  |  |                      break;
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				|  |  |              }
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				|  |  |          }
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				|  | @@ -558,8 +558,8 @@ namespace GFGGame
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				|  |  |              {
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				|  |  |                  if (_partId == FightScoreCfgArray.Instance.dataArray.Length + 1 && _prefectCount >= FightScoreCfgArray.Instance.dataArray.Length)// 0)// 
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				|  |  |                  {
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				|  |  | -                    CheckAllPerfectClickSkill();
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				|  |  | -                    // AllCirclePlayStart();//完美八连击
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				|  |  | +                    // CheckAllPerfectClickSkill();
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				|  |  | +                    AllCirclePlayStart();//完美八连击
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				|  |  |                  }
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				|  |  |                  else
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				|  |  |                  {
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				|  | @@ -624,7 +624,7 @@ namespace GFGGame
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				|  |  |              _ui.m_comClick.m_comAllPerfect.m_t2.Play(() =>
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				|  |  |                  {
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				|  |  |                      _prefectCount = 0;
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				|  |  | -                    UpdateProgress(OnePartScoreEnd);
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				|  |  | +                    CheckAllPerfectClickSkill();
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				|  |  |                  });
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				|  |  |          }
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				|  |  |          private void OnBtnSpeedUp()
 |