| 
					
				 | 
			
			
				@@ -432,7 +432,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     UpdateProgress(OnePartScoreEnd); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 case BeginTime.ALL_PERFECT_START: 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    UpdateProgress(AllCirclePlayStart); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    UpdateProgress(OnePartScoreEnd); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -558,8 +558,8 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 if (_partId == FightScoreCfgArray.Instance.dataArray.Length + 1 && _prefectCount >= FightScoreCfgArray.Instance.dataArray.Length)// 0)//  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    CheckAllPerfectClickSkill(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    // AllCirclePlayStart();//完美八连击 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    // CheckAllPerfectClickSkill(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    AllCirclePlayStart();//完美八连击 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 { 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -624,7 +624,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_comClick.m_comAllPerfect.m_t2.Play(() => 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     _prefectCount = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    UpdateProgress(OnePartScoreEnd); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    CheckAllPerfectClickSkill(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 }); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private void OnBtnSpeedUp() 
			 |