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@@ -432,7 +432,7 @@ namespace GFGGame
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UpdateProgress(OnePartScoreEnd);
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break;
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case BeginTime.ALL_PERFECT_START:
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- UpdateProgress(AllCirclePlayStart);
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+ UpdateProgress(OnePartScoreEnd);
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break;
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}
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}
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@@ -558,8 +558,8 @@ namespace GFGGame
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{
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if (_partId == FightScoreCfgArray.Instance.dataArray.Length + 1 && _prefectCount >= FightScoreCfgArray.Instance.dataArray.Length)// 0)//
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{
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- CheckAllPerfectClickSkill();
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- // AllCirclePlayStart();//完美八连击
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+ // CheckAllPerfectClickSkill();
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+ AllCirclePlayStart();//完美八连击
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}
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else
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{
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@@ -624,7 +624,7 @@ namespace GFGGame
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_ui.m_comClick.m_comAllPerfect.m_t2.Play(() =>
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{
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_prefectCount = 0;
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- UpdateProgress(OnePartScoreEnd);
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+ CheckAllPerfectClickSkill();
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});
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}
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private void OnBtnSpeedUp()
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