zhaoyang 2 lat temu
rodzic
commit
88ccd6b6a7

+ 2 - 0
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleScoreView.cs

@@ -79,6 +79,7 @@ namespace GFGGame
             ScoreSystemData.Instance.SetEquipDicWithType();
 
             _ui.m_comClickCircle.target.touchable = false;
+            NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex);
             // _ui.m_loaRole.texture = new NTexture(EquipDataCache.cacher.RoleTextuex);// EquipDataCache.cacher.FightRoleRes;
 
             _ui.m_btnSpeedUp.visible = EquipDataCache.cacher.autoPlay;
@@ -189,6 +190,7 @@ namespace GFGGame
             if (_index >= FightScoreCfgArray.Instance.dataArray.Length)
             {
                 GetCurStar(out int star, out Transition transition);
+                NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex);
                 // _ui.m_comRoleResult.m_comRole.m_loaRole.texture = new NTexture(EquipDataCache.cacher.RoleTextuex); ;
                 _ui.m_comRoleResult.m_c1.selectedIndex = 0;
                 _ui.m_LoaMask.touchable = true;

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/MainStory/StroyFightResultView.cs

@@ -80,6 +80,7 @@ namespace GFGGame
             _ui.m_ComRoleResult.m_c1.selectedIndex = _resultData.Star;
 
             GLoader loaRole = _ui.m_ComRoleResult.m_comRole.m_loaRole;
+            NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex);
             // loaRole.texture = new NTexture(EquipDataCache.cacher.RoleTextuex); ;
             loaRole.alpha = 1;