|  | @@ -280,26 +280,29 @@ namespace GFGGame
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														|  |          private void UpdateConsume()
 |  |          private void UpdateConsume()
 | 
											
												
													
														|  |          {
 |  |          {
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														|  |              int consumeId;
 |  |              int consumeId;
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														|  | -            int[][] itemsArr;
 |  | 
 | 
											
												
													
														|  | 
 |  | +            int arrLength = 0;
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														|  |              int consumeCount;
 |  |              int consumeCount;
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														|  |              DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
 |  |              DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
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														|  |              if (_ui.m_c1.selectedIndex == 0)
 |  |              if (_ui.m_c1.selectedIndex == 0)
 | 
											
												
													
														|  |              {
 |  |              {
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														|  |                  DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
 |  |                  DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
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														|  |                  consumeId = decomposeCfg.consumeId;
 |  |                  consumeId = decomposeCfg.consumeId;
 | 
											
												
													
														|  | -                itemsArr = decomposeCfg.itemsArr;
 |  | 
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														|  | 
 |  | +                if(_decomposeCount > 0)
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														|  | 
 |  | +                    arrLength = decomposeCfg.itemsArr.Length;
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														|  | 
 |  | +                else if(_decoNormalCount > 0)
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														|  | 
 |  | +                    arrLength = decomposeCfg.items2Arr.Length;
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														|  |                  consumeCount = decomposeCfg.consumeCount;
 |  |                  consumeCount = decomposeCfg.consumeCount;
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														|  |              }
 |  |              }
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														|  |              else
 |  |              else
 | 
											
												
													
														|  |              {
 |  |              {
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														|  |                  DecomposeSkillCfg decomposeSkillCfg = DecomposeSkillCfgArray.Instance.GetCfg(_curRarity);
 |  |                  DecomposeSkillCfg decomposeSkillCfg = DecomposeSkillCfgArray.Instance.GetCfg(_curRarity);
 | 
											
												
													
														|  |                  consumeId = decomposeSkillCfg.consumeId;
 |  |                  consumeId = decomposeSkillCfg.consumeId;
 | 
											
												
													
														|  | -                itemsArr = decomposeSkillCfg.itemsArr;
 |  | 
 | 
											
												
													
														|  | 
 |  | +                arrLength = decomposeSkillCfg.itemsArr.Length;
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														|  |                  consumeCount = decomposeSkillCfg.consumeCount;
 |  |                  consumeCount = decomposeSkillCfg.consumeCount;
 | 
											
												
													
														|  |              }
 |  |              }
 | 
											
												
													
														|  |  
 |  |  
 | 
											
												
													
														|  |              ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(consumeId);
 |  |              ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(consumeId);
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														|  | -            _ui.m_listReward.numItems = (_decomposeCount + _decoNormalCount) > 0 ? itemsArr.Length : 0;
 |  | 
 | 
											
												
													
														|  | 
 |  | +            _ui.m_listReward.numItems = (_decomposeCount + _decoNormalCount) > 0 ? arrLength : 0;
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														|  |              _ui.m_txtShow.text = string.Format("*  分解{0}件{1}可获得  *", StringUtil.GetColorText((_decomposeCount + _decoNormalCount).ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
 |  |              _ui.m_txtShow.text = string.Format("*  分解{0}件{1}可获得  *", StringUtil.GetColorText((_decomposeCount + _decoNormalCount).ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
 | 
											
												
													
														|  |              ET.Log.Debug("分解消耗:  " + consumeId + "   找不到物品配置");
 |  |              ET.Log.Debug("分解消耗:  " + consumeId + "   找不到物品配置");
 | 
											
												
													
														|  |              if (itemCfg == null)
 |  |              if (itemCfg == null)
 | 
											
										
											
												
													
														|  | @@ -313,26 +316,39 @@ namespace GFGGame
 | 
											
												
													
														|  |          private void ListRewardItemRander(int index, GObject obj)
 |  |          private void ListRewardItemRander(int index, GObject obj)
 | 
											
												
													
														|  |          {
 |  |          {
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														|  |              UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
 |  |              UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
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														|  | -            int[][] itemsArr;
 |  | 
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														|  | 
 |  | +            int itemId = 0;
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														|  | 
 |  | +            long itemNum = 0;
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														|  |              if (_ui.m_c1.selectedIndex == 0)
 |  |              if (_ui.m_c1.selectedIndex == 0)
 | 
											
												
													
														|  |              {
 |  |              {
 | 
											
												
													
														|  |                  DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
 |  |                  DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
 | 
											
												
													
														|  | -
 |  | 
 | 
											
												
													
														|  | -                if (index + 1 <= _decomposeCount)
 |  | 
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														|  | -                    itemsArr = decomposeCfg.itemsArr;
 |  | 
 | 
											
												
													
														|  | -                else
 |  | 
 | 
											
												
													
														|  | -                    itemsArr = decomposeCfg.items2Arr;
 |  | 
 | 
											
												
													
														|  | 
 |  | +                if (_decomposeCount > 0) {
 | 
											
												
													
														|  | 
 |  | +                    itemId = decomposeCfg.itemsArr[index][0];
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														|  | 
 |  | +                }
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														|  | 
 |  | +                itemNum = decomposeCfg.itemsArr[index][1] * _decomposeCount;
 | 
											
												
													
														|  | 
 |  | +                if (_decoNormalCount > 0) {
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														|  | 
 |  | +                    if (itemId == 0) {
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														|  | 
 |  | +                        itemId = decomposeCfg.items2Arr[index][0];
 | 
											
												
													
														|  | 
 |  | +                        itemNum = decomposeCfg.items2Arr[index][1] * _decoNormalCount;
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														|  | 
 |  | +                    }
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														|  | 
 |  | +                    else {
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														|  | 
 |  | +                        for (int i = 0; i < decomposeCfg.items2Arr.Length; i++) {
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														|  | 
 |  | +                            if (itemId == decomposeCfg.items2Arr[i][0])
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														|  | 
 |  | +                            {
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														|  | 
 |  | +                                itemNum = itemNum + decomposeCfg.items2Arr[i][1] * _decoNormalCount;
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														|  | 
 |  | +                                break;
 | 
											
												
													
														|  | 
 |  | +                            }
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														|  | 
 |  | +                        }
 | 
											
												
													
														|  | 
 |  | +                    }
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														|  | 
 |  | +                }
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														|  |              }
 |  |              }
 | 
											
												
													
														|  |              else
 |  |              else
 | 
											
												
													
														|  |              {
 |  |              {
 | 
											
												
													
														|  |                  DecomposeSkillCfg decomposeSkillCfg = DecomposeSkillCfgArray.Instance.GetCfg(_curRarity);
 |  |                  DecomposeSkillCfg decomposeSkillCfg = DecomposeSkillCfgArray.Instance.GetCfg(_curRarity);
 | 
											
												
													
														|  | -                itemsArr = decomposeSkillCfg.itemsArr;
 |  | 
 | 
											
												
													
														|  | 
 |  | +                itemId = decomposeSkillCfg.itemsArr[index][0];
 | 
											
												
													
														|  | 
 |  | +                itemNum = decomposeSkillCfg.itemsArr[index][1] * _decomposeCount;
 | 
											
												
													
														|  |              }
 |  |              }
 | 
											
												
													
														|  | -            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemsArr[index][0]);
 |  | 
 | 
											
												
													
														|  | -            if (_ui.m_c1.selectedIndex == 0 && index + 1 > _decomposeCount)
 |  | 
 | 
											
												
													
														|  | -                item.m_txtCount.text = (itemsArr[index][1] * _decoNormalCount).ToString();
 |  | 
 | 
											
												
													
														|  | -            else
 |  | 
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														|  | -                item.m_txtCount.text = (itemsArr[index][1] * _decomposeCount).ToString();
 |  | 
 | 
											
												
													
														|  | 
 |  | +            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 | 
											
												
													
														|  | 
 |  | +            item.m_txtCount.text = itemNum.ToString();
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														|  |              string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
 |  |              string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
 | 
											
												
													
														|  |              item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
 |  |              item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
 | 
											
												
													
														|  |              item.target.data = itemCfg;
 |  |              item.target.data = itemCfg;
 |