|
@@ -38,7 +38,7 @@ namespace GFGGame
|
|
private GoWrapper _wrapper;
|
|
private GoWrapper _wrapper;
|
|
private DressUpObjDataCache _dressUpObjDataCache;
|
|
private DressUpObjDataCache _dressUpObjDataCache;
|
|
private ValueBarController _valueBarController;
|
|
private ValueBarController _valueBarController;
|
|
- private GLoader _imgSelected;
|
|
|
|
|
|
+ private GComponent _imgSelected;
|
|
private int _suitId;
|
|
private int _suitId;
|
|
private int _itemId;
|
|
private int _itemId;
|
|
private int[] _items;
|
|
private int[] _items;
|
|
@@ -89,10 +89,8 @@ namespace GFGGame
|
|
_scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpSynthetic"));
|
|
_scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpSynthetic"));
|
|
_dressUpObjDataCache = new DressUpObjDataCache();
|
|
_dressUpObjDataCache = new DressUpObjDataCache();
|
|
|
|
|
|
- _imgSelected = new GLoader();
|
|
|
|
- _imgSelected.x = -5;
|
|
|
|
- _imgSelected.y = -3;
|
|
|
|
- _imgSelected.url = "ui://ClothingSynthetic/hc_kuang_4";
|
|
|
|
|
|
+ _imgSelected = new GComponent();
|
|
|
|
+ _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "ComSelect").asCom;
|
|
|
|
|
|
_ui.m_listClothing.itemRenderer = ListClothingItemRender;
|
|
_ui.m_listClothing.itemRenderer = ListClothingItemRender;
|
|
_ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
|
|
_ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
|
|
@@ -291,7 +289,6 @@ namespace GFGGame
|
|
{
|
|
{
|
|
_selectedListItem = listItem;
|
|
_selectedListItem = listItem;
|
|
listItem.AddChild(_imgSelected);
|
|
listItem.AddChild(_imgSelected);
|
|
- _imgSelected.x = _imgSelected.y = -15;
|
|
|
|
_selectedItemId = (int)listItem.data;
|
|
_selectedItemId = (int)listItem.data;
|
|
UpdateRole(tween);
|
|
UpdateRole(tween);
|
|
UpdateSelectedItemInfo();
|
|
UpdateSelectedItemInfo();
|