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修改阳春花满活动主界面UI

leiyasi 1 year ago
parent
commit
8a3f65f979

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityThemeLuckyBox/UI_ActivityThemeLuckyBoxUI.cs

@@ -18,7 +18,7 @@ namespace UI.ActivityThemeLuckyBox
         public GButton m_btnLuckyBox_old;
         public UI_Button1 m_btnLuckyBox;
         public GGraph m_bgEffectHolder;
-        public Transition m_In_1;
+        public Transition m_In_2;
         public const string URL = "ui://ubfk2kobmbf1k";
         public const string PACKAGE_NAME = "ActivityThemeLuckyBox";
         public const string RES_NAME = "ActivityThemeLuckyBoxUI";
@@ -77,7 +77,7 @@ namespace UI.ActivityThemeLuckyBox
             m_btnLuckyBox_old = (GButton)comp.GetChild("btnLuckyBox_old");
             m_btnLuckyBox = (UI_Button1)UI_Button1.Create(comp.GetChild("btnLuckyBox"));
             m_bgEffectHolder = (GGraph)comp.GetChild("bgEffectHolder");
-            m_In_1 = comp.GetTransition("In_1");
+            m_In_2 = comp.GetTransition("In_2");
         }
         public void Dispose(bool disposeTarget = false)
         {
@@ -96,7 +96,7 @@ namespace UI.ActivityThemeLuckyBox
             m_btnLuckyBox.Dispose();
             m_btnLuckyBox = null;
             m_bgEffectHolder = null;
-            m_In_1 = null;
+            m_In_2 = null;
             if(disposeTarget && target != null)
             {
                 target.RemoveFromParent();

+ 5 - 6
GameClient/Assets/Game/HotUpdate/Views/ActivityThemeLuckyBox/ActivityThemeLuckyBoxView.cs

@@ -58,12 +58,10 @@ namespace GFGGame
             _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
 
             // 界面根据ID改变
-            if (_activityId == 2)
-                _ui.m_c1.selectedIndex = 1;
-            else
-                _ui.m_c1.selectedIndex = 0;
-
+            _ui.m_c1.SetSelectedPage(_activityId.ToString());
+            // 活动主界面入场动画
             _ui.target.GetTransition("In_" + _activityId.ToString())?.Play();
+
             _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(_activityCfg.res);
 
@@ -139,7 +137,8 @@ namespace GFGGame
 
         private void UpdateEffect()
         {
-            if (_activityId == 1)
+            // 2表示 阳春花蔓
+            if (_activityId == 2)
             {
                 // Effect
                 _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity/New_CK_Flower", "All_tx"));

BIN
GameClient/Assets/ResIn/UI/ActivityThemeLuckyBox/ActivityThemeLuckyBox_fui.bytes