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				@@ -26,6 +26,8 @@ namespace GFGGame 
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				         private GameObject _gameObject1; 
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				         private GameObject _gameObject2; 
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				         private GameObject _gameObject3; 
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				+        private GameObject _gameObject4; 
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				+        private GameObject _gameObject5; 
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				         protected override void OnInit() 
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				         { 
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				@@ -144,7 +146,6 @@ namespace GFGGame 
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				             _ui.m_comClickCircle.m_ComScoreResult.m_t0.timeScale = EquipDataCache.cacher.fightSpeed; 
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				             _ui.m_comClickCircle.m_ComScoreResult.m_t0.Play(() => 
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				             { 
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				-                // _ui.m_comClickCircle.m_grpCircle.visible = true; 
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				                 _ui.m_comClickCircle.m_ComScoreResult.target.visible = false; 
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				                 CircleResuleEnd(); 
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				                 PlayScoreTWEffect(); 
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				@@ -152,21 +153,10 @@ namespace GFGGame 
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				             }); 
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				             UpdateCircleResult(clickState); 
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				-            // _ui.m_comClickCircle.m_t1.ignoreEngineTimeScale = false; 
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				-            // _ui.m_comClickCircle.m_t1.timeScale = EquipDataCache.cacher.fightSpeed;// 1 / _speed; 
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				-            // _ui.m_comClickCircle.m_t1.Play(() => 
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				-            // { 
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				-            //     CircleResuleEnd(); 
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				-            // }); 
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				- 
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				- 
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				- 
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				- 
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				         } 
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				         private void UpdateCircleResult(int clickState) 
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				         { 
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				             //只显示部件分加基础分 
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				-            // _ui.m_comClickCircle.m_ComScoreResult.m_c1.selectedIndex = clickState; 
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				             UI_ComScoreResult comScoreResult = UI_ComScoreResult.Proxy(_ui.m_comClickCircle.m_ComScoreResult.target); 
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				             int partId = FightScoreCfgArray.Instance.dataArray[_index].id; 
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				             double partScore = ScoreSystemData.Instance.GetPartItemScore(partId); 
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				@@ -177,9 +167,7 @@ namespace GFGGame 
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				             comScoreResult.m_txtCount1.text = count.ToString(); 
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				             comScoreResult.m_txtCount2.text = count.ToString(); 
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				-            // int partId = FightScoreCfgArray.Instance.dataArray[_index].id; 
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				             _score += ScoreSystemData.Instance.GetPartScore(partId, clickState, _mainScore, _skillScore); 
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				-            // SetScoreUI(); 
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				         } 
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				         private void CircleResuleEnd() 
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				@@ -323,10 +311,14 @@ namespace GFGGame 
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				             SceneController.AddObjectToView(_gameObject0, null, _ui.m_holderPartScore, resPath0, out _gameObject0, out GoWrapper _wrapper0); 
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				             string resPath1 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jdt"); 
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				             SceneController.AddObjectToView(_gameObject1, null, _ui.m_proScore.m_comBar.m_holder, resPath1, out _gameObject1, out GoWrapper _wrapper1); 
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				-            string resPath8 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_cheng"); 
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				-            SceneController.AddObjectToView(_gameObject2, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder1, resPath8, out _gameObject2, out GoWrapper _wrapper2, 59); 
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				-            string resPath8_1 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_lv"); 
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				-            SceneController.AddObjectToView(_gameObject3, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder, resPath8_1, out _gameObject3, out GoWrapper _wrapper3, 59); 
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				+            string resPath2 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_cheng"); 
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				+            SceneController.AddObjectToView(_gameObject2, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder1, resPath2, out _gameObject2, out GoWrapper _wrapper2, 59); 
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				+            string resPath3_1 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_lv"); 
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				+            SceneController.AddObjectToView(_gameObject3, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder, resPath3_1, out _gameObject3, out GoWrapper _wrapper3, 59); 
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				+            string resPath3_2 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_sb"); 
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				+            SceneController.AddObjectToView(_gameObject4, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder2, resPath3_2, out _gameObject4, out GoWrapper _wrapper4, 59); 
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				+            string resPath4 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jdt_cz"); 
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				+            SceneController.AddObjectToView(_gameObject5, null, _ui.m_proScore.m_comBar.m_holder1, resPath4, out _gameObject5, out GoWrapper _wrapper5); 
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				         } 
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				         protected override void OnHide() 
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				         { 
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				@@ -348,6 +340,10 @@ namespace GFGGame 
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				             } 
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				             SceneController.DestroyObjectFromView(_gameObject0); 
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				             SceneController.DestroyObjectFromView(_gameObject1); 
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				+            SceneController.DestroyObjectFromView(_gameObject2); 
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				+            SceneController.DestroyObjectFromView(_gameObject3); 
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				+            SceneController.DestroyObjectFromView(_gameObject4); 
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				+            SceneController.DestroyObjectFromView(_gameObject5); 
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				             base.Dispose(); 
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