Browse Source

表格扫描优化

guodong 3 years ago
parent
commit
8b401bd85e

+ 23 - 0
GameClient/Assets/Editor/Excel/ExcelScanner.cs

@@ -0,0 +1,23 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace GFGEditor
+{
+    public class ExcelScanner
+    {
+        public static void StartScan()
+        {
+            //写入商店物品类型Index
+            ShopScanner.StartScan(); ;
+            //扫描物品表获取途径并更新数据库
+            ItemApproachScanner.startScan();
+            //扫描副本
+            InstanceZonesScanner.StartScan();
+            //写入卡牌最大等级
+            CardScanner.StartScan();
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Editor/Excel/ExcelScanner.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8e2aedd14cd2b83479591f39dd77c6fe
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 2 - 8
GameClient/Assets/Editor/ToolsMenu.cs

@@ -127,14 +127,8 @@ namespace GFGEditor
             {
             {
                 SQLiteHelper.Instance.CloseConnection();
                 SQLiteHelper.Instance.CloseConnection();
             }
             }
-            //写入商店物品类型Index
-            ShopScanner.StartScan();;
-            //扫描物品表获取途径并更新数据库
-            ItemApproachScanner.startScan();
-            //扫描副本
-            InstanceZonesScanner.StartScan();
-            //写入卡牌最大等级
-            CardScanner.StartScan();
+            //开始扫描表格,自动生成部分数据
+            ExcelScanner.StartScan();
             AssetDatabase.Refresh();
             AssetDatabase.Refresh();
             EditorUtility.ClearProgressBar();
             EditorUtility.ClearProgressBar();
         }
         }