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@@ -361,7 +361,7 @@ namespace GFGGame
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}
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}
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else if (validSkills[i].target == 2 && targetMainScore > 0)//作用对方
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else if (validSkills[i].target == 2 && targetMainScore > 0)//作用对方
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{
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{
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- double score = targetMainScore * validSkills[i].ratio / 10000;
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+ double score = mainScore * validSkills[i].ratio / 10000;
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_targetSkillScore += score;
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_targetSkillScore += score;
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skillsToShowDic.Add(validSkills[i].skillId, (int)Math.Ceiling(score));
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skillsToShowDic.Add(validSkills[i].skillId, (int)Math.Ceiling(score));
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}
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}
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