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@@ -91,7 +91,7 @@ namespace GFGGame
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{
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{
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ViewManager.Show(ViewName.CARD_FOSTER_VIEW, (context.data as GObject).data, new object[] { ViewName.CARD_DETAIL_VIEW, _ui.m_listRole.selectedIndex });
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ViewManager.Show(ViewName.CARD_FOSTER_VIEW, (context.data as GObject).data, new object[] { ViewName.CARD_DETAIL_VIEW, _ui.m_listRole.selectedIndex });
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- this.Clear();
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+ // this.Clear();
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}
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}
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private void RenderListRoleItem(int index, GObject obj)
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private void RenderListRoleItem(int index, GObject obj)
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@@ -101,7 +101,6 @@ namespace GFGGame
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private void OnClickListRoleItem(EventContext context)
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private void OnClickListRoleItem(EventContext context)
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{
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{
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int index = (int)(context.data as GObject).data;
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int index = (int)(context.data as GObject).data;
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- // this._selectType = index == 0 ? 0 : listRoleCount - index;
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this.UpdateCardList(index);
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this.UpdateCardList(index);
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}
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}
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@@ -111,7 +110,7 @@ namespace GFGGame
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/*******************************************************监听函数**************************************************/
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/*******************************************************监听函数**************************************************/
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private void OnclickBtnFilter()
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private void OnclickBtnFilter()
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{
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{
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- ViewManager.Show(ViewName.CARD_FILTER_VIEW);
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+ ViewManager.Show(ViewName.CARD_FILTER_VIEW, null, new object[] { ViewName.CARD_DETAIL_VIEW, _ui.m_listRole.selectedIndex });
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}
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}
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private void OnClickBtnBack()
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private void OnClickBtnBack()
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{
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{
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