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@@ -4,7 +4,6 @@ using UI.Main;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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-using static Codice.CM.WorkspaceServer.WorkspaceTreeDataStore;
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namespace GFGGame
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namespace GFGGame
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{
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{
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@@ -104,13 +103,12 @@ namespace GFGGame
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{
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{
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_onCompleteStoryDialogCallParam = datas[3];
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_onCompleteStoryDialogCallParam = datas[3];
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}
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}
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- //if(LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL)
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- //{
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-
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- //}
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+ if(LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL)
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+ {
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+ //临时设置都可以跳过对话
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+ skipable = true;
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+ }
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- //临时设置都可以跳过对话
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- skipable = true;
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_ui.m_btnSkip.enabled = skipable;
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_ui.m_btnSkip.enabled = skipable;
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ShowNextStep(stroyStartID);
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ShowNextStep(stroyStartID);
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@@ -178,6 +176,12 @@ namespace GFGGame
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private void OnClickBtnSpeedUp()
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private void OnClickBtnSpeedUp()
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{
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{
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+ //如果没有自动播放先开始自动播放
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+ if(!_autoPlay)
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+ {
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+ _ui.m_btnAutoPlay.selected = true;
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+ OnClickBtnAutoPlay();
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+ }
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_speedAutoPlay = _speedAutoPlay * 2;
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_speedAutoPlay = _speedAutoPlay * 2;
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if (_speedAutoPlay > GameConst.MAX_SPEED_AUTO_PLAY)
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if (_speedAutoPlay > GameConst.MAX_SPEED_AUTO_PLAY)
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{
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{
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