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@@ -116,7 +116,7 @@ namespace GFGGame
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return count;
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}
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- public static void PutOnRecommendItems2(int id)
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+ public static void PutOnRecommendItems2()
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{
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Dictionary<int, List<int>> itemsDic = GetRecommendItems();
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List<int> recommendList = new List<int>();
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@@ -125,8 +125,8 @@ namespace GFGGame
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if (key == ConstDressUpItemType.SHANG_YI || key == ConstDressUpItemType.XIA_ZHUANG || key == ConstDressUpItemType.LIAN_YI_QUN) continue;
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recommendList.AddRange(itemsDic[key]);
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}
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- //StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
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- StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(id);
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+ StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
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+ //StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(id);
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StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
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SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
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int[] suitParts = suitCfg == null ? new int[] { } : suitCfg.partsArr;
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@@ -166,7 +166,7 @@ namespace GFGGame
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dressUpObj.PutOnItemList(recommendList);
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}
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- private static Dictionary<int, List<int>> GetRecommendItems()
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+ private static Dictionary<int, List<int>> GetRecommendItems( int id = 0)
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{
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GetClassifyDictionaty(out Dictionary<int, List<int>> needListBySubType, out Dictionary<int, List<int>> recommendListBySubType);
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DressUpMenuItemCfg1[] menuCfg1s = DressUpMenuItemCfg1Array.Instance.dataArray;
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