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限时累充

zhaoyang 2 years ago
parent
commit
8c8a19cfc7

+ 7 - 1
FGUIProject/assets/DailyWelfare/components/ListChargeItem.xml

@@ -8,7 +8,13 @@
   <displayList>
     <image id="n2_mbf1" name="n2" src="uxxstmj" fileName="imagesNew/mrrw_db.png" pkg="eg2y0ldp" xy="0,0"/>
     <image id="n9_idkd" name="n9" src="uxxstmq" fileName="imagesNew/mrrw_bq_qb.png" pkg="eg2y0ldp" xy="37,5"/>
-    <list id="n3_mbf1" name="listRewards" xy="99,65" size="320,131" layout="row" colGap="6" defaultItem="ui://eg2y0ldp9jv6tls">
+    <list id="n3_mbf1" name="listRewards" xy="93,65" size="662,131" layout="row" overflow="scroll" scroll="horizontal" colGap="6" defaultItem="ui://eg2y0ldp9jv6tls">
+      <item/>
+      <item/>
+      <item/>
+      <item/>
+      <item/>
+      <item/>
       <item/>
       <item/>
     </list>

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/DailyWelfare/LimitChargeView.cs

@@ -123,7 +123,7 @@ namespace GFGGame
         }
         private void RenderListRewardItem(int index, GObject obj)
         {
-            int[] reward = GlobalCfgArray.globalCfg.firstChargeBonusArr[index];
+            int[] reward = ((int[][])obj.parent.data)[index];
             ItemData itemData = ItemUtil.createItemData(reward);
             if (obj.data == null)
             {

BIN
GameClient/Assets/ResIn/UI/DailyWelfare/DailyWelfare_fui.bytes