|
@@ -355,7 +355,7 @@ namespace GFGGame
|
|
int num = ItemDataManager.GetItemNum(itemData.id);
|
|
int num = ItemDataManager.GetItemNum(itemData.id);
|
|
ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
|
|
ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
|
|
bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
|
|
bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
|
|
- int numSynthetic = isDressUp ? Mathf.Max(num - 1, 0) : Mathf.Max(num, 0);
|
|
|
|
|
|
+ int numSynthetic = Mathf.Max(num, 0);
|
|
listItem.m_groupCount.m_txtProgess.text = numSynthetic + "/" + itemData.num;
|
|
listItem.m_groupCount.m_txtProgess.text = numSynthetic + "/" + itemData.num;
|
|
listItem.m_loaderIcon.visible = true;
|
|
listItem.m_loaderIcon.visible = true;
|
|
listItem.m_groupCount.target.visible = true;
|
|
listItem.m_groupCount.target.visible = true;
|
|
@@ -386,7 +386,7 @@ namespace GFGGame
|
|
UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(context.sender as GObject);
|
|
UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(context.sender as GObject);
|
|
ItemData itemData = listItem.target.data as ItemData;
|
|
ItemData itemData = listItem.target.data as ItemData;
|
|
int num = ItemDataManager.GetItemNum(itemData.id);
|
|
int num = ItemDataManager.GetItemNum(itemData.id);
|
|
- int needCount = (itemData.num + 1 - num) > 0 ? itemData.num + 1 - num : 1;
|
|
|
|
|
|
+ int needCount = (itemData.num - num) > 0 ? itemData.num - num : 1;
|
|
ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, needCount });
|
|
ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, needCount });
|
|
UI_Component3.ProxyEnd();
|
|
UI_Component3.ProxyEnd();
|
|
UI_MateriasListItem.ProxyEnd();
|
|
UI_MateriasListItem.ProxyEnd();
|