zhaoyang 3 anni fa
parent
commit
8d56d3f849

+ 1 - 1
FGUIProject/assets/ClothingSynthetic/ClothingSyntheticUI.xml

@@ -35,7 +35,7 @@
       <item/>
       <item/>
     </list>
-    <text id="n38_ja9w" name="n38" xy="194,1278" size="691,41" fontSize="30" color="#917960" text="* 系统默认保留一件衣服,余下的才能作为合成材料*"/>
+    <text id="n38_ja9w" name="n38" xy="194,1278" size="691,41" visible="false" fontSize="30" color="#917960" text="* 系统默认保留一件衣服,余下的才能作为合成材料*"/>
     <image id="n39_ja9w" name="n39" src="j53911" fileName="images/hc_xiant_1.png" xy="91,1487"/>
     <image id="n41_ja9w" name="n41" src="j539t" fileName="images/hc_kuang_3.png" pkg="eg2y0ldp" xy="623,1333"/>
     <text id="n42_ja9w" name="txtCost" xy="630,1336" size="160,34" fontSize="24" color="#a27b56" vars="true" text="花费{v1=1000}{v2=金币}">

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/ClothingSynthetic/ClothingSyntheticView.cs

@@ -355,7 +355,7 @@ namespace GFGGame
                     int num = ItemDataManager.GetItemNum(itemData.id);
                     ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
                     bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
-                    int numSynthetic = isDressUp ? Mathf.Max(num - 1, 0) : Mathf.Max(num, 0);
+                    int numSynthetic = Mathf.Max(num, 0);
                     listItem.m_groupCount.m_txtProgess.text = numSynthetic + "/" + itemData.num;
                     listItem.m_loaderIcon.visible = true;
                     listItem.m_groupCount.target.visible = true;
@@ -386,7 +386,7 @@ namespace GFGGame
             UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(context.sender as GObject);
             ItemData itemData = listItem.target.data as ItemData;
             int num = ItemDataManager.GetItemNum(itemData.id);
-            int needCount = (itemData.num + 1 - num) > 0 ? itemData.num + 1 - num : 1;
+            int needCount = (itemData.num - num) > 0 ? itemData.num - num : 1;
             ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, needCount });
             UI_Component3.ProxyEnd();
             UI_MateriasListItem.ProxyEnd();