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				@@ -3,6 +3,7 @@ using UnityEngine; 
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				 using GFGGame; 
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				 using System; 
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				 using System.Linq; 
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				+using ET; 
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				 namespace GFGEditor 
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				 { 
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				@@ -720,6 +721,10 @@ namespace GFGEditor 
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				         private static bool CheckIsHasItem(int itemId, int checkId) 
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				         { 
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				             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(checkId); 
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				+            if (itemCfg == null) 
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				+            { 
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				+                Log.Error($"CheckIsHasItem itemCfg is null. itemId:{itemId} checkId:{checkId}"); 
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				+            } 
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				             if (itemCfg.itemType == ConstItemType.USEABLE) 
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				             { 
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				                 for (int i = 0; i < itemCfg.itemsArr.Length; i++) 
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