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@@ -80,7 +80,7 @@ namespace GFGGame
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_ui.m_ComRoleResult.m_c1.selectedIndex = _resultData.Star;
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_ui.m_ComRoleResult.m_c1.selectedIndex = _resultData.Star;
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GLoader loaRole = _ui.m_ComRoleResult.m_comRole.m_loaRole;
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GLoader loaRole = _ui.m_ComRoleResult.m_comRole.m_loaRole;
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- // loaRole.texture = EquipDataCache.cacher.nTexture;
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+ loaRole.texture = EquipDataCache.cacher.nTexture;
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loaRole.alpha = 1;
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loaRole.alpha = 1;
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// loaRole.SetSize(loaRole.width, loaRole.texture.height * loaRole.width / loaRole.texture.width);
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// loaRole.SetSize(loaRole.width, loaRole.texture.height * loaRole.width / loaRole.texture.width);
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