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@@ -230,7 +230,7 @@ namespace GFGGame
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private void ShowModel()
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{
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ChangeModelAlphaAnim(_index, 0, 1);
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- Transform obj = _dressUpObjUIs[_index].sceneObject.transform.Find("Role/Body_eff");
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+ Transform obj = _dressUpObjUIs[_index].sceneObject.transform.Find("Role");
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if(obj != null)
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{
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obj.gameObject.SetActive(true);
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@@ -241,7 +241,7 @@ namespace GFGGame
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{
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InitModel(_index);
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ChangeModelAlphaAnim(_index, 1, 0);
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- Transform obj = _dressUpObjUIs[_index].sceneObject.transform.Find("Role/Body_eff");
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+ Transform obj = _dressUpObjUIs[_index].sceneObject.transform.Find("Role");
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if(obj != null)
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{
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obj.gameObject.SetActive(false);
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