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@@ -264,7 +264,7 @@ namespace GFGGame
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aniObjName = string.Format(FORMAT_EFFECT_OBJ_NAME, itemCfg.subType, layerId);
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TryRemoveObj(parentObj, aniObjName);
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- TryAddEffectObj(itemCfg.res, aniObjName, parentObj, sortingOrder);
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+ TryAddEffectObj(res, aniObjName, parentObj, sortingOrder);
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}
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private static GameObject AddSpriteObj(string res, string ext, string objName, GameObject parentObj, int sortingOrder, bool needSetMask)
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