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@@ -106,6 +106,15 @@ namespace GFGEditor
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public static string TextureTargetPath = $"{ResPathUtil.Texture_DIR_PATH}/Effect/";
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public static string EffectTextureMd5FileSaveName = "EffectTextureMd5";
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+
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+ private static string[] TravelBgPaths { get { return new string[] { ResRootPath + "千山万水/背景/" }; } }
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+ public static string TravelBgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Travel/Bg/";
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+ public static string TravelBgMd5FileSaveName = "TravelBgMd5";
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+
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+ private static string[] TravelRolePaths { get { return new string[] { ResRootPath + "千山万水/角色/" }; } }
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+ public static string TravelRoleTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Travel/Role/";
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+ public static string TravelRoleMd5FileSaveName = "TravelRoleMd5";
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+
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public static void Import()
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{
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var md5Path = ImportArtResTool.Md5FilePath;
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@@ -159,6 +168,12 @@ namespace GFGEditor
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EditorUtility.DisplayProgressBar("进度", "正在导入UI背景", 1);
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ImportRes(UIBgSrcPaths, UIBgTargetPath, UIBgMd5FileSaveName);
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+ EditorUtility.DisplayProgressBar("进度", "正在导入千山万水背景", 1);
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+ ImportRes(TravelBgPaths, TravelBgTargetPath, TravelBgMd5FileSaveName);
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+
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+ EditorUtility.DisplayProgressBar("进度", "正在导入千山万水角色资源", 1);
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+ ImportRes(TravelRolePaths, TravelRoleTargetPath, TravelRoleMd5FileSaveName);
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+
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//清除冗余动画
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FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.DressUpAnimationTargetPath, ImportArtResTool.DressUpAnimationSrcPaths[0]);
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FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.EffectTargetPath, ImportArtResTool.EffectSrcPaths[0]);
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