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				@@ -26,13 +26,17 @@ namespace GFGGame 
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				         private List<Transition> _transitionList = new List<Transition>(); 
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				         private GameObject _gameObject1; 
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				+ 
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				         private GameObject _gameObject2; 
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				+ 
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				         // private GameObject _gameObject3; 
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				         private GameObject _gameObject4; 
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				         private GameObject _gameObject5; 
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				         private GoWrapper _wrapper1; 
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				+ 
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				         private GoWrapper _wrapper2; 
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				         // private GoWrapper _wrapper3; 
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				         private GoWrapper _wrapper4; 
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				         private GoWrapper _wrapper5; 
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				@@ -94,13 +98,17 @@ namespace GFGGame 
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				             Timers.inst.Add(0.8f, 1, (obj) => 
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				                 { 
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				-                    string resPath4 = ResPathUtil.GetViewEffectPath("ui_Activity", "Limite_discount_baofa"); 
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				-                    SceneController.AddObjectToView(null, null, _ui.m_holderZheKou, resPath4, 
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				-                        out _gameObject4, out _wrapper4); 
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				- 
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				-                    string resPath2 = ResPathUtil.GetViewEffectPath("ui_Activity", "Limite_button"); 
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				-                    SceneController.AddObjectToView(null, null, _ui.m_holderBtnBy, resPath2, 
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				-                        out _gameObject2, out _wrapper2); 
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				+                    //防止手速超快关了又开开了又关导致的特效重复加载,因为这里是通过Timers延时加载的 
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				+                    if (ViewManager.isViewOpen(nameof(RushSaleGiftBoxView))) 
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				+                    { 
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				+                        string resPath4 = ResPathUtil.GetViewEffectPath("ui_Activity", "Limite_discount_baofa"); 
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				+                        SceneController.AddObjectToView(null, null, _ui.m_holderZheKou, resPath4, 
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				+                            out _gameObject4, out _wrapper4); 
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				+ 
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				+                        string resPath2 = ResPathUtil.GetViewEffectPath("ui_Activity", "Limite_button"); 
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				+                        SceneController.AddObjectToView(null, null, _ui.m_holderBtnBy, resPath2, 
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				+                            out _gameObject2, out _wrapper2); 
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				+                    } 
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				                 } 
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				             ); 
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				             string resPath5 = ResPathUtil.GetViewEffectPath("ui_Activity", "Limite_star"); 
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				@@ -201,19 +209,6 @@ namespace GFGGame 
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				                 mTxtUrc = $"本月限购{remainBuyNum}/{shopCfg.maxBuyNum}"; 
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				             } 
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				-            if (remainBuyNum == 0) 
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				-            { 
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				-                //已售完 
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				-                _ui.m_btnBuyPink.m_bagGrey.visible = true; 
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				-                _ui.m_btnBuyPink.m_bagPink.visible = false; 
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				-            } 
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				-            else 
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				-            { 
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				-                //未售完 
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				-                _ui.m_btnBuyPink.m_bagGrey.visible = false; 
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				-                _ui.m_btnBuyPink.m_bagPink.visible = true; 
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				-            } 
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				- 
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				             string mTxtNewPrice; 
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				             _ui.m_txtLrc.text = string.Empty; 
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				             _ui.m_btnBuyPink.m_loaIcon.visible = false; 
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				@@ -243,6 +238,33 @@ namespace GFGGame 
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				                 //_ui.m_btnBuyPink.m_txtNewPrice.align = AlignType.Left; 
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				                 // _ui.m_btnBuyPink.m_txtNewPrice.x = 166; 
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				             } 
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				+             
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				+            if (remainBuyNum == 0) 
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				+            { 
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				+                //已售完 
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				+                _ui.m_btnBuyPink.m_bagGrey.visible = true; 
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				+                _ui.m_btnBuyPink.m_bagPink.visible = false; 
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				+ 
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				+                _ui.m_btnBuyPink.m_txtSoldOut.visible = true; 
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				+                _ui.m_btnBuyPink.m_txtSoldOut.text = "已售罄"; 
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				+                _ui.m_holderBtnBy.visible = false; 
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				+                _ui.m_btnBuyPink.m_loaIcon.visible = false; 
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				+                _ui.m_btnBuyPink.m_txtOldPrice.visible = false; 
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				+                _ui.m_btnBuyPink.m_txtNewPrice.visible = false; 
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				+            } 
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				+            else 
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				+            { 
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				+                //未售完 
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				+                _ui.m_btnBuyPink.m_bagGrey.visible = false; 
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				+                _ui.m_btnBuyPink.m_bagPink.visible = true; 
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				+ 
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				+                _ui.m_btnBuyPink.m_txtSoldOut.visible = false; 
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				+                _ui.m_btnBuyPink.m_txtSoldOut.text = ""; 
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				+               // _ui.m_holderBtnBy.visible = true; 
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				+               _ui.m_btnBuyPink.m_loaIcon.visible = true; 
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				+                _ui.m_btnBuyPink.m_txtOldPrice.visible = true; 
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				+                _ui.m_btnBuyPink.m_txtNewPrice.visible = true; 
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				+            } 
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				             _ui.m_txtBoxItemName.text = shopCfg.itemName; 
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				             //这个B时间需要在一个地方统一处理,然后广播事件,不然可能会存在不同步的问题,最后做 
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				@@ -283,7 +305,7 @@ namespace GFGGame 
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				                 _gameObjectList.Add(gameObject); 
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				                 _wrapperList.Add(wrapper); 
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				             } 
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				-             
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				+ 
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				             uiItem.m_t1.Play(); 
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				             UI_RushSaleGiftBoxUI.ProxyEnd(); 
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				         } 
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