zhaoyang vor 2 Jahren
Ursprung
Commit
8fd8e4cb49

+ 0 - 1
GameClient/Assets/Game/HotUpdate/Data/FriendDataManager.cs

@@ -15,7 +15,6 @@ namespace GFGGame
             ClearSearchDatas();
             ClearApplyDatas();
         }
-        private int _count = 0;
         public int Count//今日已领体力数
         {
             get

+ 0 - 1
GameClient/Assets/Game/HotUpdate/Views/Bag/BagView.cs

@@ -13,7 +13,6 @@ namespace GFGGame
         private UI_BagUI _ui;
         private ValueBarController _valueBarController;
         // private List<ItemView> _listItemViews = new List<ItemView>();
-        private int _curItemId = -1;
         public override void Dispose()
         {
             base.Dispose();

+ 0 - 1
GameClient/Assets/Game/HotUpdate/Views/Card/CardDetailView.cs

@@ -11,7 +11,6 @@ namespace GFGGame
     {
         private UI_CardDetailUI _ui;
         private const int listRoleCount = 5;
-        private int _mainScore = 0;
         public override void Dispose()
         {
             if (_ui != null)

+ 0 - 1
GameClient/Assets/Game/HotUpdate/Views/Common/Alert/AlertWindow.cs

@@ -21,7 +21,6 @@ namespace GFGGame
         private AlertCallback m_leftButtonCallback = null;
         private AlertCallback m_rightButtonCallback = null;
 
-        private bool _setAlertLayer = false;
         public AlertWindow() : base()
         {
         }

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpFightView.cs

@@ -427,8 +427,8 @@ namespace GFGGame
                 FieldFightDataManager.Instance.equipDatas = EquipDataCache.cacher.equipDatas;
             }
 
-            Camera camera = _sceneObject.transform.Find("Camera").gameObject.GetComponent<Camera>();
-            EquipDataCache.cacher.nTexture = DressUpUtil.GetPrintscreenNTexture(camera);
+            // Camera camera = _sceneObject.transform.Find("Camera").gameObject.GetComponent<Camera>();
+            // EquipDataCache.cacher.nTexture = DressUpUtil.GetPrintscreenNTexture(camera);
             if (hasFightTarget)
             {
                 ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);

+ 3 - 4
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpView.cs

@@ -128,7 +128,7 @@ namespace GFGGame
             _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
             EquipDataCache.cacher.PutOnSuitSaved(CustomSuitDataManager.currentIndex);
             // UpdateStepBtn();
-            AddMemoryDressup();
+            // AddMemoryDressup();
             Timers.inst.AddUpdate(CheckGuide);
         }
 
@@ -258,7 +258,7 @@ namespace GFGGame
             }
             UpdateListPartsSelected();
             UpdateListSuitPartsSelected(); ;
-            AddMemoryDressup();
+            // AddMemoryDressup();
         }
 
 
@@ -276,11 +276,10 @@ namespace GFGGame
 
             UpdateListSuitPartsSelected();
             UpdateBtnAction();
-            AddMemoryDressup();
+            // AddMemoryDressup();
         }
         private void AddMemoryDressup()
         {
-            return;
             _stepIndex++;
             if (_stepIndex == MAX_MEMORY_STEP)
             {

+ 0 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightQuicklyView.cs

@@ -16,7 +16,6 @@ namespace GFGGame
         private int _fightType;
         private int _needItemId;
         private int _needItemCount;
-        private int _fightCount = 0;//当前掉落数量
 
         private List<ItemData> _bonusList;
         private int _index;

+ 0 - 1
GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs

@@ -15,7 +15,6 @@ namespace GFGGame
         private ValueBarController _valueBarController;
         private SwipeGesture swipeGesture;
         private const int swipeDistance = 100;
-        private float _listHeight = 0;
         private float effectTime = 0.7f;
         private bool isOpen = false;
         private GButton _btnGongGao;

+ 0 - 3
GameClient/Assets/Game/HotUpdate/Views/Poem/PoemPhotoShareView.cs

@@ -11,9 +11,6 @@ namespace GFGGame
         private UI_PoemPhotoShareUI _ui;
         private PoemPhotoData _curPhotoData;
 
-        private int _curIndex = 0;
-        private int _sourceType = 0;
-
         public override void Dispose()
         {
             if (_ui != null)