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@@ -128,7 +128,7 @@ namespace GFGGame
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_ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
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_ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
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EquipDataCache.cacher.PutOnSuitSaved(CustomSuitDataManager.currentIndex);
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EquipDataCache.cacher.PutOnSuitSaved(CustomSuitDataManager.currentIndex);
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// UpdateStepBtn();
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// UpdateStepBtn();
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- AddMemoryDressup();
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+ // AddMemoryDressup();
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Timers.inst.AddUpdate(CheckGuide);
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Timers.inst.AddUpdate(CheckGuide);
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}
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}
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@@ -258,7 +258,7 @@ namespace GFGGame
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}
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}
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UpdateListPartsSelected();
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UpdateListPartsSelected();
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UpdateListSuitPartsSelected(); ;
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UpdateListSuitPartsSelected(); ;
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- AddMemoryDressup();
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+ // AddMemoryDressup();
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}
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}
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@@ -276,11 +276,10 @@ namespace GFGGame
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UpdateListSuitPartsSelected();
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UpdateListSuitPartsSelected();
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UpdateBtnAction();
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UpdateBtnAction();
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- AddMemoryDressup();
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+ // AddMemoryDressup();
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}
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}
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private void AddMemoryDressup()
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private void AddMemoryDressup()
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{
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{
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- return;
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_stepIndex++;
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_stepIndex++;
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if (_stepIndex == MAX_MEMORY_STEP)
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if (_stepIndex == MAX_MEMORY_STEP)
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{
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{
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