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@@ -10,7 +10,7 @@ namespace GFGGame
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public override void Dispose()
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{
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- if(_ui != null)
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+ if (_ui != null)
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{
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_ui.Dispose();
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}
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@@ -33,10 +33,7 @@ namespace GFGGame
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_ui.m_btnSound.onClick.Add(OnClickBtnSound);
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_ui.m_btnMusic.onClick.Add(OnClickBtnMusic);
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_ui.m_btnHelp.onClick.Add(OnClickBtnHelp);
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- if(LauncherConfig.netType != EnumNetType.LOCAL)
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- {
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- _ui.m_btnHelp.visible = false;
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- }
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+
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}
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protected override void OnShown()
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@@ -45,7 +42,7 @@ namespace GFGGame
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_ui.m_txtRoleName.text = RoleDataManager.roleName;
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_ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
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RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
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- if(roleLevelCfg.exp > 0)
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+ if (roleLevelCfg.exp > 0)
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{
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_ui.m_proBarExp.value = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
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_ui.m_proBarExp.max = roleLevelCfg.exp;
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@@ -68,7 +65,8 @@ namespace GFGGame
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{
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Alert.Show("确认返回登录页吗?")
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.SetLeftButton(true)
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- .SetRightButton(true, "确认", (object data) => {
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+ .SetRightButton(true, "确认", (object data) =>
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+ {
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GameController.QuitToLoginView(false);
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});
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}
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@@ -77,7 +75,8 @@ namespace GFGGame
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{
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Alert.Show("确认注销当前账号吗?")
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.SetLeftButton(true)
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- .SetRightButton(true, "确认", (object data) => {
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+ .SetRightButton(true, "确认", (object data) =>
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+ {
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GameController.QuitToLoginView(true);
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});
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}
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@@ -96,7 +95,14 @@ namespace GFGGame
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private void OnClickBtnHelp()
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{
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- ViewManager.Show(ViewName.GM_PANEL_VIEW);
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+ if (LauncherConfig.netType == EnumNetType.LOCAL)
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+ {
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+ ViewManager.Show(ViewName.GM_PANEL_VIEW);
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+ }
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+ else
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+ {
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+ ViewManager.Show(ViewName.LOG_VIEW);
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+ }
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}
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}
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