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@@ -38,11 +38,11 @@ namespace GFGGame
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EventAgent.AddEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, () =>
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EventAgent.AddEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, () =>
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{
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{
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- PromptController.Instance.ShowFloatTextPrompt("购买成功");
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+ PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
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UpdateView();
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UpdateView();
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if (_studioData.BuyTimes == _studioCfg.buyNum)
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if (_studioData.BuyTimes == _studioCfg.buyNum)
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{
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{
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- PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限");
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+ PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
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this.Hide();
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this.Hide();
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}
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}
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});
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});
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@@ -84,14 +84,14 @@ namespace GFGGame
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{
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{
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if (_studioData.BuyTimes == _studioCfg.buyNum)
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if (_studioData.BuyTimes == _studioCfg.buyNum)
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{
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{
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- PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限");
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+ PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
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return;
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return;
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}
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}
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StudioCfgArray.Instance.GetMoneyIdAndNum(_studioCfg.id, _studioData.BuyTimes, 1, out int moneyId, out int moneyNum);
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StudioCfgArray.Instance.GetMoneyIdAndNum(_studioCfg.id, _studioData.BuyTimes, 1, out int moneyId, out int moneyNum);
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if (type == BUY_TYPE_0 && ItemDataManager.GetItemNum(_studioCfg.itemID) < _studioCfg.itemNum || type == BUY_TYPE_1 && ItemDataManager.GetItemNum(moneyId) < moneyNum)
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if (type == BUY_TYPE_0 && ItemDataManager.GetItemNum(_studioCfg.itemID) < _studioCfg.itemNum || type == BUY_TYPE_1 && ItemDataManager.GetItemNum(moneyId) < moneyNum)
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{
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{
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- PromptController.Instance.ShowFloatTextPrompt("道具不足");
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+ PromptController.Instance.ShowFloatTextPrompt("道具不足", MessageType.ERR);
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return;
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return;
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}
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}
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StudioProxy.ReqBuyStudioPlayTimes(_chapterId, type, 1).Coroutine();
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StudioProxy.ReqBuyStudioPlayTimes(_chapterId, type, 1).Coroutine();
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