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				@@ -353,7 +353,7 @@ namespace GFGGame 
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				                 // TimeUtil.FormattingTime(curTime, endTime, out int num, out string str); 
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				                 long time = endTime - curTime; 
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				                 string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time); 
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				-                comBox.m_txtTime.text = string.Format("概率提升:剩余{0}", strTime); 
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				+                comBox.m_txtTime.text = string.Format("轮换倒计时:剩余{0}", strTime); 
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				                 //comBox.m_loaTitle.url = "ui://LuckyBox/zx_title_1"; 
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				             } 
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				             else 
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				@@ -483,7 +483,7 @@ namespace GFGGame 
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				             long time = endTime - curTime; 
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				             string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time); 
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				-            textField.asTextField.text = string.Format("概率提升:剩余{0}", strTime); 
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				+            textField.asTextField.text = string.Format("轮换倒计时:剩余{0}", strTime); 
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				         } 
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				         private void UpdateTime(object param = null) 
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