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@@ -353,7 +353,7 @@ namespace GFGGame
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// TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
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// TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
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long time = endTime - curTime;
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long time = endTime - curTime;
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string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
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string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
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- comBox.m_txtTime.text = string.Format("概率提升:剩余{0}", strTime);
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+ comBox.m_txtTime.text = string.Format("轮换倒计时:剩余{0}", strTime);
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//comBox.m_loaTitle.url = "ui://LuckyBox/zx_title_1";
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//comBox.m_loaTitle.url = "ui://LuckyBox/zx_title_1";
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}
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}
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else
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else
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@@ -483,7 +483,7 @@ namespace GFGGame
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long time = endTime - curTime;
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long time = endTime - curTime;
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string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
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string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
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- textField.asTextField.text = string.Format("概率提升:剩余{0}", strTime);
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+ textField.asTextField.text = string.Format("轮换倒计时:剩余{0}", strTime);
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}
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}
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private void UpdateTime(object param = null)
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private void UpdateTime(object param = null)
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