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@@ -171,7 +171,8 @@ namespace GFGGame
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}
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ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
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- if (itemCfg == null) {
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+ if (itemCfg == null)
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+ {
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ET.Log.Error("OnClickBtnProcuction itemCfg is null");
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return;
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}
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@@ -228,9 +229,11 @@ namespace GFGGame
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// 平板会比宽手机更宽,设定最小值防止缩小
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rate = Mathf.Max(rate, 1);
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+ _dressUpObjUI.dressUpObj.TakeOffAll();
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_dressUpObjUI.ResetSceneObj(45, true, true, null, false);
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- _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true);
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- _imgSelected.visible = true;// _dressUpObjUI.dressUpObj.CheckDressUpItemIsOn(_selectedItemId);
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+ _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true, DressUpOption.Add);
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+ //_imgSelected.visible = _dressUpObjUI.dressUpObj.CheckDressUpItemIsOn(_selectedItemId);
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+ _imgSelected.visible = true;
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_dressUpObjUI.UpdateWrapper(_compMover.m_holder);
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int type = ItemUtilCS.GetItemSubType(_selectedItemId);
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float duration = DURATION;
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@@ -253,13 +256,13 @@ namespace GFGGame
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else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
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{
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_ui.m_compHolder.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y + dy, duration).SetEase(ease);
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- _compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE* rate, UPPER_BODY_SCALE * rate), duration).SetEase(ease);
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+ _compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE * rate, UPPER_BODY_SCALE * rate), duration).SetEase(ease);
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}
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else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
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{
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_ui.m_loaBg2.visible = true;
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_compMover.target.TweenMoveY(LOWER_BODY_Y + dy, duration).SetEase(ease);
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- _compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE * rate, LOWER_BODY_SCALE* rate), duration).SetEase(ease);
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+ _compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE * rate, LOWER_BODY_SCALE * rate), duration).SetEase(ease);
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}
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else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
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{
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