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@@ -18,13 +18,13 @@ namespace GFGGame
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public static int STORY_LV = 1;
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public static int STORY_LV = 1;
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public static int ROLE_LV = 2;
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public static int ROLE_LV = 2;
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}
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}
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- public class RefreshType
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- {
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- public static int NONE = 0;
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- public static int DAY = 1;
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- public static int WEEK = 2;
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- public static int MONTH = 3;
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- }
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+ // public class RefreshType
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+ // {
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+ // public static int NONE = 0;
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+ // public static int DAY = 1;
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+ // public static int WEEK = 2;
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+ // public static int MONTH = 3;
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+ // }
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public class CostType
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public class CostType
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{
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{
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public static int FREE = 0;
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public static int FREE = 0;
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@@ -128,15 +128,39 @@ namespace GFGGame
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{
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{
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giftBagCfgs.Sort((GiftBagCfg a, GiftBagCfg b) =>
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giftBagCfgs.Sort((GiftBagCfg a, GiftBagCfg b) =>
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{
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{
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- // if (GetGiftBuyNumById(a.id) < a.maxBuyNum && GetGiftBuyNumById(b.id) < b.maxBuyNum)
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- // {
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- // return -1;
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- // }
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- // else if (GetGiftBuyNumById(a.id) < a.maxBuyNum && GetGiftBuyNumById(b.id) < b.maxBuyNum)
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- int buyTypeA = a.maxBuyNum - GetGiftBuyNumById(a.id) > 0 ? 1 : a.maxBuyNum - GetGiftBuyNumById(a.id) == 0 ? 0 : -1;
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- int buyTypeB = b.maxBuyNum - GetGiftBuyNumById(b.id) > 0 ? 1 : b.maxBuyNum - GetGiftBuyNumById(b.id) == 0 ? 0 : -1;
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- return buyTypeA.CompareTo(buyTypeB);
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+ //未售罄的>未解锁>已售罄的
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+ int buyTypeA = (a.maxBuyNum == 0 || a.maxBuyNum - GetGiftBuyNumById(a.id) > 0) ? 1 : -1;
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+ int buyTypeB = (b.maxBuyNum == 0 || b.maxBuyNum - GetGiftBuyNumById(b.id) > 0) ? 1 : -1;
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+ if (buyTypeA > buyTypeB) return -1;
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+ if (buyTypeA < buyTypeB) return -1;
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+
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+ //解锁状态
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+ int lockA = GetGiftStateById(a.id) ? 1 : -1;
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+ int lockB = GetGiftStateById(b.id) ? 1 : -1;
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+ if (lockA > lockB) return -1;
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+ if (lockA < lockB) return 1;
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+
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+ //免费>钻石>现金>道具
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+ if (a.costType < b.costType) return -1;
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+ if (a.costType > b.costType) return 1;
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+
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+ //有下架时间的 > 没有下架时间的
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+ int endTimeA = a.endTime != "" ? 1 : -1;
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+ int endTimeB = b.endTime != "" ? 1 : -1;
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+ if (endTimeA > endTimeB) return -1;
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+ if (endTimeA < endTimeB) return 1;
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+
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+
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+
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+ int descA = a.desc == "" ? 0 : int.Parse(a.desc);
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+ int descB = b.desc == "" ? 0 : int.Parse(b.desc);
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+ if (descA != descB) return descA - descB;
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+
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+ if (a.price != b.price) return a.price - b.price;
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+
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+
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+ return 0;
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});
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});
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return giftBagCfgs;
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return giftBagCfgs;
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}
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}
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@@ -212,30 +236,17 @@ namespace GFGGame
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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- /// 根据礼包id获取剩余刷新时间
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+ /// 根据礼包id获取下架时间
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/// </summary>
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/// </summary>
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/// <param name="giftId"></param>
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/// <param name="giftId"></param>
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/// <returns></returns>
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/// <returns></returns>
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- public string GetRefreshTime(int giftId)
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+ public string GetEndTime(int giftId)
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{
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{
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int endTime = 0;
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int endTime = 0;
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GiftBagCfg cfg = GiftBagCfgArray.Instance.GetCfg(giftId);
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GiftBagCfg cfg = GiftBagCfgArray.Instance.GetCfg(giftId);
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- if (cfg.refreshType == RefreshType.NONE)
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- {
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- return "";
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- }
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- else if (cfg.refreshType == RefreshType.DAY)
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- {
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- endTime = TimeUtil.GetTomorrowTime(GlobalCfgArray.globalCfg.refreshTime);
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- }
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- else if (cfg.refreshType == RefreshType.WEEK)
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- {
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- endTime = TimeUtil.GetNextWeekTime(GlobalCfgArray.globalCfg.refreshTime);
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- }
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- if (cfg.refreshType == RefreshType.MONTH)
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- {
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- endTime = TimeUtil.GetNextMonthTime(GlobalCfgArray.globalCfg.refreshTime);
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- }
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+ if (cfg.endTime == "") return "";
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+
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+ endTime = TimeUtil.DateTimeToTimestamp(cfg.endTime);
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return TimeUtil.FormattingTime(TimeHelper.ServerNowSecs, endTime);
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return TimeUtil.FormattingTime(TimeHelper.ServerNowSecs, endTime);
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}
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}
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}
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}
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