Kaynağa Gözat

词牌 星数文字显示修改

huangxiaoyue 1 yıl önce
ebeveyn
işleme
92b4bd8cdc

+ 2 - 0
GameClient/Assets/Game/HotUpdate/Views/Card/CardFosterView.cs

@@ -799,7 +799,9 @@ namespace GFGGame
                 UpdateUpStarView();
                 UpdateCardRes();
                 // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
+                if ( _cardData.star % 5 == 0)
                 ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "star", _cardData.star - 1, _cardData.star }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
+
                 LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
                 UpdateRedDot();
             }

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/Card/CardStarRewardView.cs

@@ -68,7 +68,7 @@ namespace GFGGame
             }
             else
             {
-                item.m_txtTitle.text = string.Format("词牌星级达到{0}星", NumberUtil.GetChiniseNumberText(cardStarCfg.starLvl));
+                item.m_txtTitle.text = string.Format("词牌星级达到{0}星", NumberUtil.GetChiniseNumberText(cardStarCfg.starLvl / 5));
             }
             item.m_txtTips.visible = cardStarCfg.starLvl == cardData.itemCfg.animationCardStar;
             item.m_c1.selectedIndex = cardData.starRewardsState.ContainsKey(cardStarCfg.starLvl) ? cardData.starRewardsState[cardStarCfg.starLvl] : 0;

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/Card/CardUpView.cs

@@ -59,8 +59,8 @@ namespace GFGGame
             else
             {
                 _ui.m_c1.selectedIndex = 1;
-                _ui.m_txtLast.text = string.Format("{0}星", _lastNum);
-                _ui.m_txtNow.text = string.Format("{0}星", _curNum);
+                _ui.m_txtLast.text = string.Format("{0}星", _lastNum / 5);
+                _ui.m_txtNow.text = string.Format("{0}星", _curNum / 5);
             }
             Timers.inst.AddUpdate(CheckGuide);
         }

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/ClothingFoster/ClothingFosterView.cs

@@ -68,7 +68,7 @@ namespace GFGGame
                     break;
                 }
             }
-            _ui.m_txtLock.text = cardItemCfg == null || cfg.cardStar == 0 ? "" : string.Format("词牌【{0}】达到{1}星可养护", cardItemCfg.name, cfg.cardStar);
+            _ui.m_txtLock.text = cardItemCfg == null || cfg.cardStar == 0 ? "" : string.Format("词牌【{0}】达到{1}星可养护", cardItemCfg.name, cfg.cardStar / 5);
             _ui.m_txtLock.visible = cardItemCfg != null && cfg.cardStar > 0;
             _ui.m_listMaterials.numItems = cfg.materialsArr.Length;
             long has = ItemDataManager.GetItemNum(cfg.costId);

BIN
GameClient/Assets/ResIn/UI/Card/Card_fui.bytes