@@ -799,7 +799,9 @@ namespace GFGGame
UpdateUpStarView();
UpdateCardRes();
// this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
+ if ( _cardData.star % 5 == 0)
ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "star", _cardData.star - 1, _cardData.star }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
+
LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
UpdateRedDot();
}
@@ -68,7 +68,7 @@ namespace GFGGame
else
{
- item.m_txtTitle.text = string.Format("词牌星级达到{0}星", NumberUtil.GetChiniseNumberText(cardStarCfg.starLvl));
+ item.m_txtTitle.text = string.Format("词牌星级达到{0}星", NumberUtil.GetChiniseNumberText(cardStarCfg.starLvl / 5));
item.m_txtTips.visible = cardStarCfg.starLvl == cardData.itemCfg.animationCardStar;
item.m_c1.selectedIndex = cardData.starRewardsState.ContainsKey(cardStarCfg.starLvl) ? cardData.starRewardsState[cardStarCfg.starLvl] : 0;
@@ -59,8 +59,8 @@ namespace GFGGame
_ui.m_c1.selectedIndex = 1;
- _ui.m_txtLast.text = string.Format("{0}星", _lastNum);
- _ui.m_txtNow.text = string.Format("{0}星", _curNum);
+ _ui.m_txtLast.text = string.Format("{0}星", _lastNum / 5);
+ _ui.m_txtNow.text = string.Format("{0}星", _curNum / 5);
Timers.inst.AddUpdate(CheckGuide);
break;
- _ui.m_txtLock.text = cardItemCfg == null || cfg.cardStar == 0 ? "" : string.Format("词牌【{0}】达到{1}星可养护", cardItemCfg.name, cfg.cardStar);
+ _ui.m_txtLock.text = cardItemCfg == null || cfg.cardStar == 0 ? "" : string.Format("词牌【{0}】达到{1}星可养护", cardItemCfg.name, cfg.cardStar / 5);
_ui.m_txtLock.visible = cardItemCfg != null && cfg.cardStar > 0;
_ui.m_listMaterials.numItems = cfg.materialsArr.Length;
long has = ItemDataManager.GetItemNum(cfg.costId);