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@@ -79,7 +79,7 @@ namespace GFGGame
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_ui.m_listTab.selectedIndex = 0;
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_ui.m_listTab.selectedIndex = 0;
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OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
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OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
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}
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}
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- Timers.inst.Add(1, 0, CheckGuide);
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+ Timers.inst.AddUpdate(CheckGuide);
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}
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}
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protected override void OnHide()
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protected override void OnHide()
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@@ -322,7 +322,7 @@ namespace GFGGame
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if (!ViewManager.CheckIsTopView(this.viewCom)) return;
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if (!ViewManager.CheckIsTopView(this.viewCom)) return;
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- GuideController.TryGuide(_ui.m_list, ConstGuideId.CLOTHING_DECOMPOSE, 4, "选择重复获得的服饰部件。", 0);
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+ GuideController.TryGuide(_ui.m_list, ConstGuideId.CLOTHING_DECOMPOSE, 4, "选择重复获得的服饰部件。", 3);
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GuideController.TryGuide(_ui.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 5, "分解获得的材料可用于新服饰合成。");
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GuideController.TryGuide(_ui.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 5, "分解获得的材料可用于新服饰合成。");
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GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_DECOMPOSE, 5);
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GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_DECOMPOSE, 5);
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GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 1, "回到绣坊界面。");
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GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 1, "回到绣坊界面。");
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