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合成引导

zhaoyang 2 years ago
parent
commit
93ed564092

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/ClothingDecompose/ClothingDecomposeView.cs

@@ -79,7 +79,7 @@ namespace GFGGame
                 _ui.m_listTab.selectedIndex = 0;
                 _ui.m_listTab.selectedIndex = 0;
                 OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
                 OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
             }
             }
-            Timers.inst.Add(1, 0, CheckGuide);
+            Timers.inst.AddUpdate(CheckGuide);
         }
         }
 
 
         protected override void OnHide()
         protected override void OnHide()
@@ -322,7 +322,7 @@ namespace GFGGame
 
 
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
 
-            GuideController.TryGuide(_ui.m_list, ConstGuideId.CLOTHING_DECOMPOSE, 4, "选择重复获得的服饰部件。", 0);
+            GuideController.TryGuide(_ui.m_list, ConstGuideId.CLOTHING_DECOMPOSE, 4, "选择重复获得的服饰部件。", 3);
             GuideController.TryGuide(_ui.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 5, "分解获得的材料可用于新服饰合成。");
             GuideController.TryGuide(_ui.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 5, "分解获得的材料可用于新服饰合成。");
             GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_DECOMPOSE, 5);
             GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_DECOMPOSE, 5);
             GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 1, "回到绣坊界面。");
             GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 1, "回到绣坊界面。");