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				@@ -87,9 +87,9 @@ namespace GFGGame 
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				             _ui.m_t0.Play(() => 
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				             { 
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				                 _ui.m_comSkill.m_list.numItems = LeagueSkillCountCfgArray.Instance.GetCfg(_type).layerCount; 
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				+                UpdateView(false); 
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				             }); 
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				-            UpdateView(); 
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				         } 
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				         protected override void OnHide() 
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				@@ -147,11 +147,15 @@ namespace GFGGame 
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				         } 
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				         private void UpdateView() 
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				         { 
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				+            UpdateView(true); 
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				+        } 
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				+        private void UpdateView(bool showAni) 
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				+        { 
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				             if (LeagueDataManager.Instance.GetSkillProgressByType(_type) < 100 && LeagueDataManager.Instance.GetSkillProgressByType(_type) > 0) 
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				             { 
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				                 if (LeagueDataManager.Instance.CurLayer == _ui.m_comSkill.m_list.numItems)//最后一层 
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				                 { 
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				-                    _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, true); 
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				+                    _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni); 
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				                 } 
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				                 else 
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				                 { 
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				@@ -167,11 +171,11 @@ namespace GFGGame 
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				                     } 
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				                     if (isActive) 
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				                     { 
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				-                        _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer, true); 
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				+                        _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer, showAni); 
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				                     } 
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				                     else 
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				                     { 
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				-                        _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, true); 
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				+                        _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni); 
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				                     } 
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				                 } 
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				                 // _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1); 
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				@@ -294,7 +298,7 @@ namespace GFGGame 
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				                 _ui.m_holderScore.position = posInScore; 
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				                 _ui.m_t1.Play(); 
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				-                UpdateView(); 
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				+                UpdateView(true); 
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				             } 
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				         } 
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				     } 
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