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@@ -87,9 +87,9 @@ namespace GFGGame
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_ui.m_t0.Play(() =>
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_ui.m_t0.Play(() =>
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{
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{
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_ui.m_comSkill.m_list.numItems = LeagueSkillCountCfgArray.Instance.GetCfg(_type).layerCount;
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_ui.m_comSkill.m_list.numItems = LeagueSkillCountCfgArray.Instance.GetCfg(_type).layerCount;
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+ UpdateView(false);
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});
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});
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- UpdateView();
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}
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}
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protected override void OnHide()
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protected override void OnHide()
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@@ -147,11 +147,15 @@ namespace GFGGame
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}
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}
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private void UpdateView()
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private void UpdateView()
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{
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{
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+ UpdateView(true);
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+ }
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+ private void UpdateView(bool showAni)
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+ {
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if (LeagueDataManager.Instance.GetSkillProgressByType(_type) < 100 && LeagueDataManager.Instance.GetSkillProgressByType(_type) > 0)
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if (LeagueDataManager.Instance.GetSkillProgressByType(_type) < 100 && LeagueDataManager.Instance.GetSkillProgressByType(_type) > 0)
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{
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{
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if (LeagueDataManager.Instance.CurLayer == _ui.m_comSkill.m_list.numItems)//最后一层
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if (LeagueDataManager.Instance.CurLayer == _ui.m_comSkill.m_list.numItems)//最后一层
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{
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{
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- _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, true);
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+ _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
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}
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}
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else
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else
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{
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{
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@@ -167,11 +171,11 @@ namespace GFGGame
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}
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}
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if (isActive)
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if (isActive)
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{
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{
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- _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer, true);
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+ _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer, showAni);
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}
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}
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else
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else
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{
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{
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- _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, true);
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+ _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
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}
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}
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}
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}
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// _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1);
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// _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1);
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@@ -294,7 +298,7 @@ namespace GFGGame
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_ui.m_holderScore.position = posInScore;
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_ui.m_holderScore.position = posInScore;
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_ui.m_t1.Play();
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_ui.m_t1.Play();
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- UpdateView();
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+ UpdateView(true);
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}
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}
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}
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}
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}
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}
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