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@@ -221,7 +221,8 @@ namespace GFGGame
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distance = Input.mousePosition - Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
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- _ui.m_comSelectBox.target.rotation = -hitGameObj.transform.eulerAngles.z;
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+ Vector3 localEulerAngles = hitGameObj.transform.localEulerAngles;
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+ _ui.m_comSelectBox.target.rotation = localEulerAngles.y != 0 ? hitGameObj.transform.localEulerAngles.z : -hitGameObj.transform.localEulerAngles.z;
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_ui.m_comSelectBox.target.size = SceneController.GetGameObjectSize(hitGameObj);
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ControllerSelectBoxPos();
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}
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