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版本控制

guodong 1 year ago
parent
commit
954a4754b8
1 changed files with 8 additions and 9 deletions
  1. 8 9
      GameClient/Assets/Game/Launcher/Version/VersionController.cs

+ 8 - 9
GameClient/Assets/Game/Launcher/Version/VersionController.cs

@@ -187,25 +187,24 @@ namespace GFGGame
             //string hostServerIP = "http://10.108.64.127";
             //string hostServerIP = "http://10.108.64.127";
             string hostServerIP = LauncherConfig.CDN_ROOT;
             string hostServerIP = LauncherConfig.CDN_ROOT;
 
 
+            string platform = "PC";
 #if UNITY_EDITOR
 #if UNITY_EDITOR
             if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android)
             if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android)
-                return $"{hostServerIP}/Android/{packageName}";
+                platform = "Android";
             else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS)
             else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS)
-                return $"{hostServerIP}/IPhone/{packageName}";
+                platform = "IOS";
             else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL)
             else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL)
-                return $"{hostServerIP}/WebGL/{packageName}";
-            else
-                return $"{hostServerIP}/PC/{packageName}";
+                platform = "WebGL";
 #else
 #else
 		if (Application.platform == RuntimePlatform.Android)
 		if (Application.platform == RuntimePlatform.Android)
-			return $"{hostServerIP}/Android/{packageName}";
+                platform = "Android";
 		else if (Application.platform == RuntimePlatform.IPhonePlayer)
 		else if (Application.platform == RuntimePlatform.IPhonePlayer)
-			return $"{hostServerIP}/IOS/{packageName}";
+                platform = "IOS";
 		else if (Application.platform == RuntimePlatform.WebGLPlayer)
 		else if (Application.platform == RuntimePlatform.WebGLPlayer)
-			return $"{hostServerIP}/WebGL/{packageName}";
+                platform = "WebGL";
 		else
 		else
-			return $"{hostServerIP}/PC/{packageName}";
 #endif
 #endif
+            return $"{hostServerIP}/{platform}/{packageName}";
         }
         }
         /// <summary>
         /// <summary>
         /// 远端资源地址查询服务类
         /// 远端资源地址查询服务类